Would people like to see vehicle upgrades, and if so, what kinds of upgrades should there be? Some thoughts:
-Ablative armour.
-Supercharged engine
-Increased fuel capacity
-Nitro boosters (he he he)
-Increased ammo capacity (or any listed ammo capacity, for that matter)
-Extra comfy seats
-Extra shiny gilded exterior
-Upgraded fire suppression systems
-Sensorium array
I realise most of these might be reflected by adding vehicle traits, but it would be nice to see some rules on how an enginseer, or a tinkering guardsman might accomplish these. Additionally, vehicle 'downgrades' could be made use of. ![]()
As an extra note, what about weapon upgrades that could be added to vehicle weapons. Some of the existing ones could be appropriate, although perhaps not a melee attachment.
Despite how awesome a battle cannon with a bayonet might be.
. Seriously, though, yeah moving after firing is probably best. Have to wonder if OW is realistic enough to work in establishment time, and such. I would imagine a Basilisk having to move, relocate, hunker back down, and then draw bead on some distant target, triangulating and plotting a firing solution, before launching a shell, and doing it all over again; a rather inefficient system in regards to sustaining fire, though accurate to the situation. Rather hope they don't have a setup time, something comparable to a reload time, just to be able to fire again, in addition to actually reloading the Earthshaker again, since that's a single-shot weapon (breach-loading?).