Curin,
I'm in the middle of a saved game where I'm using your rules and the game, so far, is much more satisfying. Thanks again for coming up with this.
I do have a question though. The rule where you can attack with your heroes if your threat/cost minus damage is greater than the engagement cost of the enemies in the staging area. So say, I was able to attack 1st and didn't kill the enemy. I assume the enemy then has the opprotunity to attack. That's the way I played it last night.
that's how i play it too. that way makes it more fun i think, because you can try to go all out attack, and commit a load of characters to try and kill him before he gets a chance to attack back, but sometimes he will flip over his shadow card and save himself, and then you are faced with having to defend with no one left.
So, the next turn does that engaged character attack 1st as normal or do I have another oppotunity to attack first based on the cost of enemies in the staging area? I hope that question makes sense.
For example, I have the Hill Troll down (playing Journey Down the Anduin) engaged with me. I was able to attack first but wasn't able to kill it. So, he attacked me, I defended it. I'm just not sure how engaged players work with the "heroes attack 1st" rule.
i total up the numbers again each round. i dont let a character attack first just because he did the previous round. you have to check the numbers again each round because they are going to change all the time, with your extra wounds, and new cards coming off the encounter deck.
if you've got any tweaks to the rules though, after all your play testing, to make it play better, i'd be well happy to hear them. im still trying to think of a good way for solo players to be able to use sentinal and ranged
@ schmoo34:
About your idea of adding up the threat and divinging by 2, and only using one tracker, i did try it that way first of all because that's the obvious way to do it, but don't you think the threat rises just a little bit too quickly doing it that way? Do you just draw one card off the encounter deck every round, or two? If you are using 6+ heroes then i presume you are drawing 2. but you could end up with 2 treachies then, or Doomed cards, which both add threat to your single tracker -- which is too much. that would never happen to a solo player. he'd only ever get one (unless he had surge of course, but that's okay). but if you use two trackers, and add the threat to the lowest one every time, it goes up a little bit slower, which is more like how it should be