Psykers - Did They Do a Good Job?

By venkelos, in Only War Beta

JuankiMan said:

About Scrier's Gaze, yeah it seems sick, but then again finding 30 minutes to spare in the middle of a battlefield could be a mite difficult. And use it enough and the GM will have this power reveal you that the enemy plans included a manhunt operation against them that started, say, 30 minutes ago.

The session starts. Busy Squad is told to do recon on a nearby hab stack. While everyone else is rolling to Requisition, the psyker rolls Scrier's Gaze. Mission invalidated.

Plushy said:

JuankiMan said:

About Scrier's Gaze, yeah it seems sick, but then again finding 30 minutes to spare in the middle of a battlefield could be a mite difficult. And use it enough and the GM will have this power reveal you that the enemy plans included a manhunt operation against them that started, say, 30 minutes ago.

The session starts. Busy Squad is told to do recon on a nearby hab stack. While everyone else is rolling to Requisition, the psyker rolls Scrier's Gaze. Mission invalidated.

How can he draw information about a battle that is not going on at the moment? Also shouldn't he be in the battlefield himself? And if the enemy itself isn't actually waging any battle there's no info you can gather on his plans other than "improvise".

Andor said:

For my money the bigger threat to the Imperium is the Mechanicus. They have a monopoly on technology, which they guard with lethal zealotry; but while they have a barely competant rote understanding of technology, they know nothing of science.

And lacking what today would be a 4th grade education on basic scientific practice, and looking at technology with a backward gazing religious mindset, they doom humanity to a slow descent into darkness. With these things at the helm technological prowess can only decrease, never recover, because to improve requires the impulse to innovate and invent which is anathema to them.

And of course they are all under the sway of the Void Dragon, a C'tan death god. Still not sure how the Emperor missed that one.



Andor said:

For my money the bigger threat to the Imperium is the Mechanicus. They have a monopoly on technology, which they guard with lethal zealotry; but while they have a barely competant rote understanding of technology, they know nothing of science.

And lacking what today would be a 4th grade education on basic scientific practice, and looking at technology with a backward gazing religious mindset, they doom humanity to a slow descent into darkness. With these things at the helm technological prowess can only decrease, never recover, because to improve requires the impulse to innovate and invent which is anathema to them.

And of course they are all under the sway of the Void Dragon, a C'tan death god. Still not sure how the Emperor missed that one.

Andor said:

For my money the bigger threat to the Imperium is the Mechanicus. They have a monopoly on technology, which they guard with lethal zealotry; but while they have a barely competant rote understanding of technology, they know nothing of science.

And lacking what today would be a 4th grade education on basic scientific practice, and looking at technology with a backward gazing religious mindset, they doom humanity to a slow descent into darkness. With these things at the helm technological prowess can only decrease, never recover, because to improve requires the impulse to innovate and invent which is anathema to them.

And of course they are all under the sway of the Void Dragon, a C'tan death god. Still not sure how the Emperor missed that one.



Plushy said:

The session starts. Busy Squad is told to do recon on a nearby hab stack. While everyone else is rolling to Requisition, the psyker rolls Scrier's Gaze. Mission invalidated.

That's a poor example, I think, because if you know one of your players has that power, you'd either account for it or you simply don't assign them that kind of mission.

HTMC said:

Plushy said:

The session starts. Busy Squad is told to do recon on a nearby hab stack. While everyone else is rolling to Requisition, the psyker rolls Scrier's Gaze. Mission invalidated.

That's a poor example, I think, because if you know one of your players has that power, you'd either account for it or you simply don't assign them that kind of mission.

Actually, if it worked that way (which I believe it doesn't) it would be a perfect example. After all, if Command knows the player can do that it would simplify recon tremendously, so that's precisely the kind of missions they would be assigned (they would still have to perform traditional recon, because who's gonna be as stupid as to put all their stock on the word of a dirty psyker). As a GM I'd let the squad have its bit of fun with their advantage, get the drop on the enemy for a couple of missions, and then, without warning, place an enemy psyker stealthily "listening". Now the players know a lot about the enemy, but the enemy knows that they know while the players don't know that the enemy knows what they know.

Scrier's gaze is a very situational thing, Psyker's don't get up in the morning, ****, shower, shave and cast it just for kicks so they know what's going to happen for the rest of the day- if they have no justifiable specifics on a developing incident and more importantly, no time. It should just tell them that their comrades hate their mutant arse and the commisar is wondering just how many bolt shells he's going to drop in the back of their skull.

As a GM, if you just give them a free, ultra-specific outlying story arc completely down to warts and all, then you're doing it wrong.

As a player, if you have something specific to base the divination straight off-of like "Reports of enemy scouts moving on our left flank are coming in" and you do the divination and come back with a nebulous idea that its a small mobile infantry force is going to hit-run to make a distraction, while at the front you'll be hit by their armour- is a valid use and result.

Plus… as a psyker player- the Warp has been known to 'lie' and be a bit fast and loose with the truth. For those of us in league with Tzeentch, we like to think of it as a 'campaign of misinformation' :D

JuankiMan said:

Actually, if it worked that way (which I believe it doesn't) it would be a perfect example. After all, if Command knows the player can do that it would simplify recon tremendously, so that's precisely the kind of missions they would be assigned (they would still have to perform traditional recon, because who's gonna be as stupid as to put all their stock on the word of a dirty psyker). As a GM I'd let the squad have its bit of fun with their advantage, get the drop on the enemy for a couple of missions, and then, without warning, place an enemy psyker stealthily "listening". Now the players know a lot about the enemy, but the enemy knows that they know while the players don't know that the enemy knows what they know.

I think we're in agreement, since that falls under what I mentioned about "accounting for it" :-P