Hi there folks, this stuff has been spread all over the boards as of late so I'm going to move some of it together so it makes more sense.
This is working material from my current campaign and I'm putting it here both to share it with the community and too keep an avalable resource for my players wherever there is a smartphone or internet connected computer so I don't always have to carry this around.
First off the thumbnail link to map for what my players know so far of the subsector they're in:
next what's in each system, not spell checked so don't jump on me tooo much
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{
Darak: 5 planets, unknown
Inquisition Redacted
Enke: 4 planets, unknown
Inquisition Redacted
Kenjin: 2 planets, one habitable, Dead, Feudal
Ristani Conglomeration
Description: A small system well off the beaten path. Unusualy high encounters with orkoids in this system keep it on patrol routes for the Ristani ships. The main world is a barely livable icerock on which a low technology society eeks out a living in relative obscurity.
Economics: This system produces little and needs little in the way of goods, extra food is appreciated but the locals would have difficulty paying for anything.
Jerea: 9 planets, two habitable, one habitable moon
Dead, Civ, Civ, Gas(forge moon), Gas, Gas, Dead, Gas, Dead
Bobbites
Description: A lively if uninspired frontier community. The system is large and relatively unexploited, with the exception being one of the few Bobbite manufaturing centers on the resource rich 4/4 moon. The system boasts robust intrasystem traffic and a good defensive fleet to stave off occasional ork raids.
Economics: As with most of the Ristan sector worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite.
High Den: 3 Planets, one habitable, Dead, Feral, Gas
Ristani Conglomeration
Description: East bumble nowhere. Generally just the south pass between Istanbul and Jerea. A world of feral humans resides in system, protected from excessive outside influence by Ristani laws in their regard. No one has bothered going into this system for years as nothing in it has ever prooved interesting.
Economics: What economy? They'd probably try to eat a lasgun if you gave them one. No central government to interact with.
Madre: 3 planets, one habitable, one habitable moon
Gas, Civ, Gas(fortress moon)
Bobbites
Description: The primary jump point between the Bobbite sub-sector Triton and the Ristan sub-sector. A lot of travel goes through this system, mostly foodships from Fan Cove. As an important point on the Bobbite frontier and a vital supply lane the Bobbites protect this system heavily. The Fortress moon of Beta Eruda dominates the local shipping lanes, and all traffic is routed near it. The Bobbites also keep at least two cruisers on station here at all times with attendant escorts to hold back increasing ork attacks.
Economics: Like most Bobbite worlds these planets are usually in need of manufactured goods. The fortress moon is usually in need of replacement parts more than most.
Torado: 7 planets, one habitable, Dead, Dead, Dead, Feral, Dead, Dead, Dead
Rogue Trading Company
Description: The shining star in the Ristan Sector Economy this system, also known as the "Trade Star" appeared on sub sector maps only in recent years. Positioned a short distance from every local power the Trade Star is rolling in the riches that limited trade between the groups has garnered. A newly built shipyard/spaceport sits in solar orbit between Torado II and III and the curious savages of Torado IV now have a startling neighbor in the form of a new hive city all but built in secret, most of which is still being or has yet to be claimed by local trading corporations, rogue firms and general nobility.
Economics: If it's for sale, by ANYBODY it's for sale here. While the shipyard boasts excellent facilities it's the hive city with it's major spaceport and sections devoted to all the major local groups that does the most business. It doesn't matter who makes it, imperials, collonials, even orks or eldar, if it can be bought and sold, it will be there.
Siren: 5 planets, two habitable, Dead, Gas, Civ, Dead, Mining
Ristani Conglomeration
Description: Originally a far flung human colony on the edge of nowhere Siren has started playing a tune written down by the Trade Star. As the primary path between imperial space and Torado this sleepy little town of a star system is now right on the beaten path and is half hiding, half raking in the profits.
Economics: As with most of the Ristan sector worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite. The mines of Siren V now consistently supply all their materials to the Trade Star's founderies, leaving their old consumers the Bobbites in somewhat of a lurch.
Prisec: 6 planets, four habitable, two habitable moons
Dead, Mining, Mining, Gas(Mining moon,Mining moon), Mining, Mining
Bobbite
Description: This system was most of the reason the Bobbites originally invested in the Ristan sub-sector. A heavily resource rich system with only one easy entrance point that leads straight to Madre and the Bobbites homeworlds, this system generally supplies most if not all of the Bobbites limited manufacturing capacity. The wide range of materials produced here would be a boon to the Imperium as well if the reason for the Bobbite insanity was ever found and repaired.
Economics: This is mostly a company system. It's run in house and little outside interference in it's economy is allowed. These restrictions might become a bit more lax for the right luxury goods.
Unknown System: A total Unknown, neither you or anyone else has been there yet.
Nobody
Biauk: 6 planets, four habitable, three habitable moons, two inhabited
gas, agri, live, gas(live,agri,live), live, live
Free Collonials
Description: An amazing system where nearly every large planetoid is habitable the free collonials have fallen upon this area with unmitigated glee and greed in equal measure. Only two of the planets have so far been collonized, but both are flourishing agri worlds making a great bounty of foods. Unfortunately soon after both collonies were started the pirates began showing up in numbers and with large ships rarely seen in the collonial sector. While the collonial navy tries to protect this system it has suffered a string of stinging defeats that have left the politicians unwilling to "waste" more ships on this front while the battle for Karan rages unabated. For all intents and purposes until this system is cleared it has become little more than the pirates bread basket and forward resupply point for their raids into the collonial heartlands.
Economics: While Free Collonial systems need little from the Imperium any planet here would gladly hire on a warship as extra protection.
Istanbul: 4 planets, one habitable. Dead, Civ, Gas, Dead
Ristani Conglomeration
Description: Like the Istanbul of Old Terra the lone inhabited world of this system is an ancient and storied planet very well poplulated yet somewhat low tech by choice. It does a lively trade in foodstuffs and durable goods with the nearby Bobbite communities but beside that is somewhat insular like most of the Ristani systems.
Economics: As with most of the Ristani worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite.
Junon: 4 planets, one habitable, Gas, Dead, Civ, Gas
Imperium of Man
Description: The subsector's primary Imperial frontier world this system's lone habitable planet enjoys the advantages of imperial protection while also being somewhat off the beaten path and outside most imperial jurisdiction. While this would usually turn the area into a den of smugglers and thieves the constant presence of the imperial war machine on the world, along with the attendant need for a large delegation of the departmento munitorium has left the planet somewhat unnattractive for nefarious deeds. The system is still more lax than imperial norm and it's rumored even xenos have a foothold somewhere on the world. In truth it's primary aspect of note is the jump point to Moesby and back to Imperial space.
Economics: As with most of the Ristan sector worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite. Deliveries of captured Heretek weapons and equipment taken from the Free Collonials are also appreciated here, and fetch a high price.
Eppal: 8 planets, three habitable, Dead, Mine, Civ, Civ, Gas, Gas, Dead, Dead
Imperium of Man
Description: A far flung Imperial frontier system the planets here generally provide raw materials for the Moesby forges, occaisional troop musters and little else. The outer system is only notable for how little of it is actually explored and exploited but falls under the jurisdiction of the planetary goverance of Eppal III and he's usually little interested in anything not directly under his nose. This system is also rumored to hide a jump point to a secret Imperial Prison System.
Economics: As with most of the Ristan sector worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite.
Fan Cove: 3 planets, two habitable, Dead, Agri, live
Ristani Conglomeration
Description: The actual location of this system is somewhat of an open secret around the Ristan sub-sector. The second planet, Fan Cove itself, is the most productive agri world in the known sector if not the segmentum. Without constant shipments from here the five great hives of Moesby and the two hive worlds of Triton could not exist. Much of the food used in the sub sector and not produced on the individual worlds comes from here. Only the sheer abundance of the food being made on Fan Cove keeps it from being hoarded by the local elite due to it's high quality. The secret of it's success and even it's true location however are closely guarded secrets.
Economics: Pick up food here, sell anywhere = easy money. They usually can use small quantities of advanced agricultural machinery or spare parts in trade for their foodstuffs. Thrones work just as well though.
Ristan: 5 planets, two habitable, Dead, Civ, Mining, Gas, Dead
Ristani Conglomeration Capital
Description: The Capital world and namesake of the Ristan subsector this ancient human world has roots that stretch back into the dark age of technology. The general point of contact and the main hub of trade between the imperial alligned Ristani Conglomeration and the Imperium of Man itself, Ristan is a well appointed and rich system housing a large connection of maps and possibly even the Apocrypha of Abidel. Unusually for a system, Ristan holds ancient charters signed in the days of the Emperor that allow it to have and maintain it's own fleet of pre-heresy ships, which ply the space lanes of the entire Ristan sub-sector as general escorts and troubleshooters.
Economics: As with most of the Ristan sector worlds these people get along well on their own, used as they are to being occasionally cut off from their neighbors most of the systems necessities are provided for localy. As usual this leaves some room for shipment of oddities and niceties to the planetary elite.
Karan: 2 planets, one habitable, Dead, Civ
Ristani Conglomeration(Under Imperial Interdiction)
Description: Originally a nice, if far flung, system on the outskirts of the Ristan sub-sector specializing in fine wines and luxury goods Karan has been the site of the most fierce fights seen in Abidel Sector. From the original clash between the forces of Chaos and the Free Collonial Armada almost twenty years ago to the current ten year stalemate between the Imperium and those same Free Collonials Karan has been a system beset by major clashes. The lone civilized planet in the small system is currently all but wrecked by a decade of hard fighting, it's soil washed by the blood of millions of Imperial Guardsmen.
Economics: Guns, anybody got GUNS? Weaponry plays well here if you can get it through the consistent if low key space battle over the second planet. Troop transport runs to bring more imperial reinforcements to the planet are always offered at high rates for the brave.
}
I hope all this works. This stuff is going to be important as we move along.