Figured I should probably get around to posting this. As anyone who has spent some time building regiments knows, not all Homeworlds are of equal value for their cost. Below I provide a baseline, and in the next post I will present my own alternate interpretation.
Homeworld
Each point spent from the Regimental budget grants X number of build points to apply when designing the home world’s benefits:
Cost Benefit
1 Four build points
2 Five build points
3 Six build points
Characteristics : Every three points of Characteristic bonuses count as one build point.
Skills : Each skill posessed costs one build point.
Talents : Each talent possessed costs one build point.
Special Features : Special features such as Abundant Resources or Accustomed to crowds cost one build point.
Wounds : Each bonus Wound costs one build point, while each reduction to a character’s starting Wounds grants one build point. No home world may increase or decrease a character’s starting Wounds by more than two.
Drawbacks : Rules such as Wary of Outsiders or Hivebound provide one additional build point. No Home World may possess more than two drawbacks.
Imperial World (1. 5 of 4)
2 +6 Characteristics
4 Linguistics, Common Lore x2, Talent
-1 Blessed Ignorance
Penal Colony (2. 5 of 5)
2 +6 Characteristics
3 Intimidate, Talent, +1 Wound
1 Larcenous
-1 Scum & Villany
Death World (3. 5 of 6)
2 +6 Characteristics
4 Survival, Talent, +2 Wounds
-1 Wary of Outsiders
Fortress World (3. 5 of 6)
2 +6 Characteristics
5 Common Lore x3, Talent x2
-2 Hated Enemy, Bred for War
Highborn (3. 6 of 6)
2 +6 Characteristics
4 Common Lore, Inquiry, Linguistics, Talent
2 Abundant Resources, Duty & Honor
-2 Duty & Honor, -1 Wound
Hive World (3. 4 of 6)
2 +6 Characteristics
3 Common Lore, Deceive, Talent
1 Accustomed to Crowd
-2 Hivebound, -1 Wound
Penitent (3. 8 of 6)
2 +6 Characteristics
4 Common Lore x2, Intimidate, Talent
3 Untempered Zeal, +2 Wounds
-1 Only one Life to Give
Schola Progenium (3. 8 of 6)
2 +6 Characteristics
6 Common Lore x3, Linguistics, Talent, +1 Wound
As one can see, three Homeworlds give superior benefit for their cost, while two homeworlds provide substandard benefits.