Rapid Fire Question

By valoren, in Descent: Journeys in the Dark

Could a hero with rapid fire card do the following: declare a battle action, then attack a monster, then spend fatigue to do two additional rapid fire shots. Then drink a vitality potion and restore fatigue to full. Next they declare their second attack of battle action, followed by two more rapid fire shots using fatigue. This way they are getting a total of 6 shots in their turn by declaring a battle action and using vitality to its max.

Yes, assuming the hero has Fatigue or an MP from another source to allow them to drink the potion.

I am fairly certain that quick shot is exhausted when used so can only be used once per turn regardless of how much fatique you have, otherwise you would be able to fire as many shots as you had fatique for as it is trigered by a ranged attack, and it makes a ranged attack (thus would triger its own condition).

Frosty the Pyro said:

I am fairly certain that quick shot is exhausted when used so can only be used once per turn regardless of how much fatique you have, otherwise you would be able to fire as many shots as you had fatique for as it is trigered by a ranged attack, and it makes a ranged attack (thus would triger its own condition).

Quick Shot? Do you mean Quick Casting or the Quick Shot Monster ability?

If you mean Quick Casting, yes its exhausted and its for Magic attacks. Rapid Fire and Quick Casting are almost the same skill except for the exhausting part for a very good reason. While Rapid Fire and a good ranged weapon can do some very serious damage, imagine unlimited Quick Casting with some of the higher level Runes or Staffs.

Do you have the Quick Casting and Rapid Fire cards handy? What do they say?

Rapid fire: "After making a Ranged attack, you may immediately spend 2 fatigue to make 1 additional attack with the same weapon this turn. You may use this ability multiple times, paying its cost each time."

Quick Casting: "After making a Magic attack, you may immediately spend 2 fatigue and exhaust this card to make 1 additional attack with the same weapon this turn."

I dont think you guys are right about Rapid fire, I've marked the part I think stops you from drinking a fatigue potion, then using rapid fire.

Rapid fire: "After making a Ranged attack, you may immediately spend 2 fatigue to make 1 additional attack with the same weapon this turn. You may use this ability multiple times, paying its cost each time."

I feel you can't drink potions inbetween an attack with rapid fire, as it seems to me that it's expreselly forbidden.

So to be clear you can do a battle, then spend 6 fatigue on rapid for for a total of 5 shots.

But you can't do a batttle, then spend 4 fatigue on rapid fire, use one fatigue for a potion, then use rapid fire again 3 times, because it wasn't immediately after a ranged attack.

Does that sound right?

Cheers,

sb

If you pause to drink a potion you can still use your second attack from your battle action and then fatigue to use rapid fire.

The original question was Battle action thus 2 basic attacks. Sequenced as:

Attack 1

Rapid Fire

Rapid Fire

Drink Potion

Attack 2

Rapid Fire

Rapid Fire

There is nothing wrong with drinking the potion between attacks of a battle action. You can not drink the potion and then make a rapid fire attack as Rapid Fire says you must immediately spend the fatigue.

You want a nice combo try Rapid fire with the gloves that give you a fatigue for 2 surges and some upgraded dice......

ohhh, I see!

Thanks for writing out the sequence!

-sb

Rapid Fire is too good and when combined with gauntlets is broken.

We have house ruled it so that it works the same as Quick Casting. Usable once per turn.

Paul Grogan said:

Rapid Fire is too good and when combined with gauntlets is broken.

We have house ruled it so that it works the same as Quick Casting. Usable once per turn.

I think it is too extreme: the reason why it is better than quick casting is that ranged weapons suck compared to magic attacks. IMO, it would be better to allow up to double the normal attack rate (that is, 1 extra attack in advance, 2 in battle).

Galdred said:

Paul Grogan said:

Rapid Fire is too good and when combined with gauntlets is broken.

We have house ruled it so that it works the same as Quick Casting. Usable once per turn.

I think it is too extreme: the reason why it is better than quick casting is that ranged weapons suck compared to magic attacks. IMO, it would be better to allow up to double the normal attack rate (that is, 1 extra attack in advance, 2 in battle).

Actually, I've just checked my house rules, and thats exactly what we did. Ignore my previous post :)

The house rule we use for this combo (thank you boardgamegeek) is that the fatigue gained from the gauntlets isn't allowed to be spent until the next turn. We just pile the accrued fatigue next to the character sheet, and at the end of the turn move it on. Player is free to spend all the fatigue on the sheet.

Just a little special case to disrupt the infinite rapid fire, while attempting to keep the skill and item doing what they're supposed to do. Works great (in our group, anyway).

The way my group has viewed using Battle + Rapid Fire differs somewhat

We view that if your using "Battle" you technically dont recieve any movement points at all since you cant technically Move anywhere while doing battle (giving you dont have any other special skills). If you dont recieve any Movement Points, then you cant technically use the Fatigue Potion in between Battle Shots.

We just view Battle as using up your Movement Points for the 2nd attack.

Given my group is still somewhat new to Descent, so we are still adjusting things as we go.

Aseimlost said:

The way my group has viewed using Battle + Rapid Fire differs somewhat

We view that if your using "Battle" you technically dont recieve any movement points at all since you cant technically Move anywhere while doing battle (giving you dont have any other special skills). If you dont recieve any Movement Points, then you cant technically use the Fatigue Potion in between Battle Shots.

We just view Battle as using up your Movement Points for the 2nd attack.

Given my group is still somewhat new to Descent, so we are still adjusting things as we go.

That works to a degree, but the problem is you can always spend fatigue to gain movement points even when Battling. Also, its not always true that you don't recieve MPs when you Battle. There is one Hero and a few items that give you a free MP no matter what action you declare.

Yes thats true. Your only in trouble if you've used up all of your Fatigue shooting Rapid Shot then.

My question with Rapid Fire more revolves around targets. If your using Battle, can Rapid Fire only target a maximum of 2 targets? or could you kill 2, then target more targets (giving you have the fatigue to continue using the skill). As the OL I always hated having Rapid shot kill an entire room before the monsters got to react.

Aseimlost said:

Yes thats true. Your only in trouble if you've used up all of your Fatigue shooting Rapid Shot then.

My question with Rapid Fire more revolves around targets. If your using Battle, can Rapid Fire only target a maximum of 2 targets? or could you kill 2, then target more targets (giving you have the fatigue to continue using the skill). As the OL I always hated having Rapid shot kill an entire room before the monsters got to react.

No limit on the targets.

Aseimlost said:

Yes thats true. Your only in trouble if you've used up all of your Fatigue shooting Rapid Shot then.

My question with Rapid Fire more revolves around targets. If your using Battle, can Rapid Fire only target a maximum of 2 targets? or could you kill 2, then target more targets (giving you have the fatigue to continue using the skill). As the OL I always hated having Rapid shot kill an entire room before the monsters got to react.

Sure you could target any monsters. You could pick off 4 in a row like a firing squad. But what Ranger has that kind of damage? Especially early on, typical range weapons (even with bonuses and a copper treasure) will do something like base damage of maybe blue-yellow-blacks, and some pierce depending on the character. That's only enough to do maybe 3-4 damage with a pierce 2. Not going to get a lot of 1-hit kills with that. 2-hit copper kills w a range are good, and sometimes it'll take more. Then factor in with 4 shots, at least 1 is likely to miss around 50% of the time.

Then factor in since you have Quick Shot, you dont have a different ability that might grant you some more pierce, so instead of having a Pierce of 4, you might only have Pierce 2... Then attacking twice with less damage if you dont breach armor, is not as good as attacking once and getting thru. Not to say Rapid Fire isnt a great ability, it is... but the lesser damage by having that as your ability renders itself somewhat useless, at least early on.

Later in the game I'm sure it's better, as you get damage by other means.