From the rules:
Move: The hero moves his hero figure up to a number of spaces equal to the hero’s Speed. The hero may interrupt his movement with another action and then complete his movement after the other action is resolved.
Rest: The hero will recover all fatigue at the end of this turn.
ADDITIONAL MOVEMENT
A hero may suffer fatigue to receive additional movement points during his turn. For each fatigue suffered, the hero receives one movement point. If the hero already has fatigue equal to his Stamina, he may not suffer any more fatigue to receive additional movement points
My question is whether the rest option was intended to function as it does. Given these rules if you have a hero with movement < stamina and that hero has no need for stamina after his turn (i.e. during the overlord's turn) then it would never make sense to perform 2 move actions if you wanted to cover a lot of ground, it would always be more beneficial to do a move + rest and spend all of your fatigue (since you will get it all back after the overlords turn). Is this intended and am I understanding it correctly?
It seemed that at most the delta between movement and stamina was 1 but I am just making sure that this is correct.
This would also work for performing a skill and resting. If you had a hero with a large stamina pool (say 5) then they could declare use a skill and rest and if the skill costs 1 point of stamina then they could move 4 spaces use a skill and be at full stamina the next turn. Correct?
I am having my first play test tomorrow night so I wanted to make sure these were correct interpretations of the rules.