If you're feeling like your encounter deck smashes you into pieces, you can somewhat ease things for you if you follow this though I got here.
The thing is you can regulate the level of "challenge" it offers if you divide the encounter deck into two parts: moderate and hard. And the game will look like it starts with less pressure on you, but it eventually will grow.
Let me make an example for you using the encounter deck of very first quest - the Passage through Mirkwood.
This deck consists of:
(Goblin Symbol):
1xChieftan Ufthank
2xDol Guldur Beastmaster
3xDol Guldur Orcs
2xNecromancer's Pass
2xEnchanted Stream
3xThe Necromancer's Reach
1xDriven by Shadow
(Tree Symbol):
1xEast Bight Patrol
4xForest Spider(3x actually, because of setup)
1xBlack Forest Bats
2xForest Gate
2xOld Forest Road(1x actually, because of setup)
(Spider Symbol):
1xUngoliant's Spawn
1xHummerhorns
2xKing Spider
2xGreat Forest Web
3xMountains of Mirkwood
1xEyes of the Forest
2xCaught in the Web
What we do now is create Moderate and Hard parts of the deck.
For this one I include in Hard part of the deck:
Ungoliant's Spawn, Hummerhorns, Chief Ufthank, Dol Guldur Beastmaster(1), King Spider(1), Forest Spider(1), Dol Guldur Orc(1), Great Forest Web(1), Enchanted Stream(1), Necromancer's Pass(1), Eyes of the Forest, The Necromancer's Reach(2).
For Moderate part of the deck I put it:
Forest Spider(1), Black Forest Bats, Dol Guldur Orcs(1), East Bight Patrol, Old Forest Road(1), Forest Gate(1), Mountains of Mirkwood(2), Driven by Shadow, Caught in a Web(1).
Now, after I created two parts of the deck, I have some cards left. Those are "libmo" cards. I shuffle them and divide into two even(as close to even as possible) parts, not looking on them, and then randomly add one of the parts to moderate part, and the second one to the hard part of the deck. Then I shuffle both moderate and hard parts, and place finally putting them together(moderate part above the hard) to create an encounter deck for the quest.
With this done, I'm sure I won't be stomped by Ungoliant's spawn on my first turn and overwhelmed by necromancer's reaches too, decreasing the overall difficulty, but deck is still random and I still can't be sure whats waiting for me at the next corner. Same can be done for any quest.