Kim. If you think about it, his entire mechanic is basically damage pumps and relying on kick attacks. Sounds kind of stupid to shove that into the current meta, and to be honest, I don't think I would bring this deck to any major tournament unless I was just going to have some fun (i.e. one that doesn't cost more than $10 in travel costs to get to and from). Of course, I'm often in a position where I wind up playing non-serious games, and also just randomly playing with friends, so this deck is basically just my way of having fun when I don't have anything better to do. (Like all my players saying JUDGE at the same time. Assholes.) For reference, the deck runs solely off of Chaos, is Block 3 compatible and I've only used it once but it performed quite nicely.
Deck: Kicked to the Curb
Characters: 1
1x Kim1 6 HS, 26 VIT, damage boosts
Actions: 2
2x 2/3 Preventing the Curse - R negation
Attacks: 20
2x 7/3 4H7 Heavenly Phoenix Dancing Stomp +2M - Kick, high kick boost
2x 4/3 4H3 Crack Counter -> Vaulting +3H - [R], Kick, card draw
4x 5/3 3M4 Kim's Neck Crunch Drop +4M - [T], kick dependent boost
4x 4/3 3H4 Swooper Kick +2L - Kick, kick boost
4x 4/3 4M4 Soul-Piette +2M - [R], Kick
4x 2/2 3H2 Snap Kick +3L - Kick, lulz achieved
Foundations: 37
2x 2/5 Oral Dead +1L - F negation
2x 3/4 Instant Success - F destruction
2x 2/5 An Old Friend - Staging area security
2x 2/5 Lesser of Many Evils - R Hate
3x 2/6 Soul of Ling-Sheng Su +2H - CC boost
3x 2/5 British Subject - Staging area boosting
3x 2/5 Trapped in a Nightmare +3H - R hate
4x 1/5 Superlative Gymnast +1M - Kick boost
4x 3/5 Billiard Player - Staging area setup, anti-lolcadan
4x 2/5 The National Tae Kwon Do Treasure +2H - Kick boost
4x 2/4 The Bigger They Are... +3M - Card draw
4x 1/5 Karaoke Idol - Damage boost
The most obvious tactic here is just to get as many attacks out as I can and pump them as much as possible, but Snap Kick is the ace in the hole. It basically means that as long as I don't get totally swamped by control, I only really need to block half the time. I'm pretty happy with the attack lineup, but I really want to find room for a couple of Fire Kicks, so I might drop a couple Snap Kicks... I also might drop Soul-Piette in favour of Sazan (for less vulnerability to BR and just to have a low kick added to the mix), and Crack Counter could really make the deck run nicely, but I haven't had a chance to use it yet... so we'll see whether or not I need to pump that up to 4 copies.
But the main thing I'm worried about is foundation base. I am absolutely keeping all of Kim's damage boosts, since even if they don't apply situationally, they can still be used for Kim's main damage pump. That leaves me with the quandry of figuring out exactly what I should have less or more of... Soul of Ling-Sheng Su comes in handy by both being a 6 check and making checks easier, but being the only 6 check, maybe I'm thinking too highly of it. I also think I could maybe drop to 2 British Subjects, although it could really help me on the kill turn. Been thinking about having more Trapped in a Nightmare, but I can't find a 4th lol...
So, what would you guys suggest? Keep in mind that I don't really have to compete with the current meta, although it would be nice to work towards that.