My group and I were playing this past weekend (with myself as OL), and came across two different potential issues in the rules…
Firstly, nowhere could any of us find a rule stating that drinking a potion requires an action. If drinking a stamina potion is "free", it can lead to a character being able to run across the board and back with a single turn. We had one of the high move heroes end up with two stamina potions do the following:
- move action
- fatigue to move
- attack action
- stamina potion
- fatigue to move
- stamina potion
- fatigue to move
Now, this could be countered with the use of traps, but it seems a bit "much"…
The process by which the hero ended up with two potions is the second question…
- Hero A has a potion and is separated from Hero B by a single square
- Hero C has a potion and is a few squares away from both
- Hero C takes a double move action
- Hero C can then move into the square between A and B, while still having some move left
- Hero C uses the "free" trade ability to take the potion from A
- Hero C uses the "free" trade ability to give both potions to B
- Hero B then has their full turn, as well as two potions
- Hero A still has a full turn as well
Anyone see something I missed? Any thoughts, questions, suggestions, etc?