Klenova class M warp drive.

By PluTT2, in Rogue Trader Rules Questions

Can anyone walk me through the navigation process when using this drive? Step by step.

You skip all of the sections except Encounters in the Warp. The ship can only make the 1, 5-10, and 30-60 day jumps, and only with very accurate charts. They can never go off the beaten path. And they roll encounters every day.

Thought you were a bit harsh in your ruling so I asked FFG and they said:

Good question.

With the Klenova Warp Engine, you follow the steps for Navigating the Warp beginning on page 183 of the Rogue Trader Core Rulebook in the following way:

Stage One: Determining Duration of Passage: The Game Master selects the figure for the duration as normal. Skip The Navigator's Estimate; the player simply do not know how long the voyage will take.

Stage Two: Location of the Astronomican: Skip this step. Nobody needs to make any Navigation Tests later during the voyage, as the cogitators handle any related tasks to the best of their ability.

Stage Three: Charting the Course: Skip this step. The cogitators handle the charting of the course and are automatically assumed to succeed at their task.

Stage Four: Steering the Vessel: You do not skip this step, but you do skip any Navigation Tests normally made during this step. The vessel automatically stays on course. Roll once per day on Table 7–4: Warp Travel Encounters.

Stage Five: Leaving the Warp: You do not skip this step, but the vessel automatically exits the Warp without incident and you need not make any Tests to make this happen.

I hope that this has been helpful!

--
Max Brooke

Which is what I said. Interesting, no?

Larkin said:

Which is what I said. Interesting, no?

No you did not say the same thing as the guys from FFG, and if you meant to that is not how you came across. There are some major differences in what you said and what they said:

#1: You stated the following: "The ship can only make the 1, 5-10, and 30-60 day jumps, and only with very accurate charts." FFG says nothing of the sort so you can go were you want when you want you just have to roll 1 encounter each day.

#2: You said: "You skip all of the sections except Encounters in the Warp." FFG said you only skip stage 1,2 and 3 and with step 4 and five you just don't make the navigation roll but instead automatically succeed. This makes a huge difference since you get a +20 bonus, always, on your encounters in the warp roll.

FFG's version is less harsh than how your version comes across and actually makes the engine an alternative to using a navigator rather than a useless piece of garbage.

But I still appreciated your help, thanks!