Gizlivadi said:
benhanses said:
… and one of the things I appreciate about FFG's game is the "spreading around" of races. Or more accurately, the attempt to not focus the game SOLELY on races. In Decipher's game, there was a VERY defined system for each of the races… Dwarf, Elf, Man, Orc, Urak-hai, Southron, etc… and increasingly, it seemed to penalize you for trying to stray too far outside of those races….
IMHO
… I don't think it's true when you say it was SOLELY based around races. In fact I liked that, while you could make decks around one race or theme, it was also very easy to make decks based on certain parts of the story (thus mixing races) and splash cultures in the same deck. This was especially true in the first sets, when there weren't many cards for each culture, you actually had to mix them. Don't know if you remember, or maybe you started later, but actually "rainbow decks" were in fact the first decks to appear in the game…
Please note that my use of "SOLELY" (focusing on race) was directed at FFG's game NOT doing this. And note that I actually said basically the same thing about the rainbow decks (note the use of the word "increasingly"). I will stick to my statement (by rewording perhaps) that Decipher made it more impractical to stray widely outside of focused cultures… Not impossible.