this isn't an original idea by me (i first saw it made by nssxxx on the BGG forums at www.boardgamegeek.com/thread/820711/totally-new-kinds-of-card-that-wed-like-to-see-/new -- i'm SimboSmith, by the way) but i think it is so great i've been hoping that FFG will introduce it for ages. mr.thomasschmidt mentioned that they already have something similar in Game of Thrones as well, so that makes it even more of a possibility. so let's get a petition going to catch FFG's attention (do they participate in these forums? i guess they do)
The idea is this -- weather cards.
They would give us a whole pack of weather cards, which we could pick and choose from to bring a little variety to the existing quests. the idea is that we would drop them into the encounter deck, to change how it plays.
Do you fancy doing the 'Hunt for Gollum' in the driving rain? Just drop the card into the deck and away you go. Or with dirty grey skies and fog? How about searching for him in a snowstorm?
What you do is pick a handful of weather cards at the start and choose one of them one at random (eg: "Driving Rain"). You place this to one side, and shuffle the rest into the encounter deck. The entire game will now be played in the driving rain, with the card affecting every single round. And it will carry on effecting every round until it is either cancelled by one of the new event cards, or replaced by another of the weather cards that you draw from the encounter deck.
Here are some of the effects which I have come up with so far…
"Fog" -- reduce your threat by 1 at the start of each round. players cannot travel to any locations (unless directed to by a quest card)
"Howling wind" -- Each player must discard 1 card from their hand at the end of every round, if able
"Snowstorm" -- Exhaust all wounded characters at the beginning of the round
"Driving rain" -- Remove 1 progress token from the active location/quest card at the end of every round, if able
"Approaching storm" -- Each player must discard 1 resource token from a hero of their choice at the end of every round, if able
"Clear skies" -- Add 1 to the player's combined will during the quest phase
These aren't weather-related, by they are so similiar i thought they could be included as well…
"Dawn" -- Each hero may spend 1 of their resource tokens to heal 1 point of damage at the beginning of the round (maximum of 1 per hero)
Flavour text: "The morning dawned bright and fair; the air was clean, and the light pale and clear in a rain-washed sky. Their hearts were encouraged" [The Fellowship of the Ring]
"Dusk" -- Add 1 to the total threat in the staging area during the quest phase
Flavour text: "It was getting deep dusk, when the eyes made things greater than they should be." [The Two Towers]
"Night" -- Players cannot optionally engage enemies in the staging area, and all enemies return to the staging area at the end of the combat phase
Flavour text: "This night we must all be sleepless! Dark hides us now. But what the day will show who can tell? Have your weapons close to hand." [The Fellowship of the Ring]
And here is an event card…
"Take shelter" -- Discard 1 'Snowstorm', "Howling wind" or "Driving rain" card that is in play
The thing i really love about this idea, is that it brings some new life to all the old quests that we have got bored of. You can make the quests a bit more of a challenge, or even a bit easier, just by dropping in some weather cards.
Petition: /signed
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