First - my players, stay out of this thread. You know who you are.
I got this idea from a thread over on the Giant in the Playground forums, posted by Kol Korran. I'm looking at creating an artifact for my game of Black Crusade. This artifact is one 'blessed', as it were, by the energies of the four Gods of Chaos. The artifact appears to be a box, which varies according to the alignment of the viewer. If the one viewing the box is one of the Emperor's faithful, the box appears mundane, and will vanish from the viewer's thoughts within moments. If the one gazing upon the box is faithful to Khorne, the box appears to be fashioned from bone and is constantly weeping blood. If Nurgle, the box is fashioned from diseased flesh, and is always surrounded by clouds of flies. If Slaanesh, the box is constructed from gold, intricately detailed with images of people coupling. If Tzeench, the box is fashioned from steel carved with tiny whorls that are never the same twice. If Chaos Undivided, the box appears constructed of obsidian, inlaid with a Chaos Star.
The box can never be opened by mundane means and is impervious to damage. Attempts to divine the contents of the box meet with failure - scanners cannot penetrate the box, and psykers attempting to look inside with their abilities suffer 1d10 Energy damage that ignores Armor (but not Toughness). If a player should attempt to rid himself of the box, the box will return as long as the player has even the slightest temptation to open it. The box may be given to another - should that individual accept the box willingly, the box will cease to trouble the player. Engraved on top of the box is a verse (which can always be understood by the one viewing the box - regardless of whether that individual can read).
Thou seeker of glory, read on:
Power, Fame, and Fortune are yours to claim
Heed my words! Destiny is yours!
The hand of fate has stretched out to you!
The key to victory lies within!
Any individual reading this verse knows that the box may only be opened near a nexus of Warp energies. The box may never be opened at the same nexus twice. Should an individual open the box, the box yields a single card, turned right-side up or upside-down. These cards function similarly to the D&D artifact, the Deck of Many Things. Now, before you all run off screaming - I don't intend to make this artifact nearly as game-breaking. That's where I need your help (more to come on this later)
Here's how it works: when a player declares his intention to open the box, the GM allows the player to draw one card from a deck. The deck should have a back facing that looks the same right-side up and upside-down. The GM should mark the top edge of each card (on the front facing) so he will know how the card has been drawn. Further, prior to the game the GM should insure that half of the cards in the deck are upside-down. When the player draws a card, he may choose to change the card's orientation before he flips it over. Generally, a card that is right-side up has a positive effect, while an upside-down card is the opposite. However, as the Chaos Gods are fickle beings, this is not always the case!
Furthermore, the box contains a bound Greater Daemon of Malal. The Daemon desires only to be freed from his imprisonment, and so will work to encourage people to draw from the box. If the box should be drawn from 11 times, the Daemon will be freed to wreak havoc indiscriminately. Additionally, the Daemon works to insure favorable outcomes for those that draw from the box (to encourage them to keep drawing!). The negative effects of cards are weakened as long as the Daemon inhabits the box. Should the Daemon be freed from the box, the box will continue to allow cards to be drawn at new Warp nexi.
Here's some sample cards from the deck:
The Witch - Normal: Gain [some] Psy Rating, Reversed: Become vulnerable to psychic powers and abilities.
The Crusader - Normal: Once, and only once, the player may call upon a daemon of his patron deity to fight for him. The summoned daemon is chosen according to the player's infamy and allegiance. For example, a Khornate player would get (<40 Infamy: Bloodletter, 41-70: Bloodcrusher, 71-100: Daemon Prince, 101+: Bloodthirster). The daemon summoned is chosen according to the player's Infamy at the time of drawing this card (so for example, if a player drew this card at 40 Infamy and then got 5 more, he would still only summon a Bloodletter). Reversed: The same, but the summoned daemon is of a rival god, and is summoned at the GM's discretion. In this case, the daemon is always selected based on the player's current Infamy.
The Map - Normal: At the time of drawing this card, the player is immediately presented with the clearest and safest path to his current goal. Reversed: At the time of drawing this card, the player is immediately presented with the most dangerous route to his current goal - but he thinks it's safe.
What I'm really looking for here are more cards, but comments/critique on the artifact itself are welcome too! I look forward to hearing what everyone has to say.