I thought I'd share this since it might crack some people up - I know my opponent was very entertained by it.
This was my Dwarf rush deck today at the start of its second turn:
Six power in the kingdom, four in the quest zone, the cost to play units to the battlefield reduced by 1, all units in the battlefield gain Toughness 1 and deal +2 combat damage. Not bad, going into turn 2. Needless to say, my opponent's Orc rush that had so kindly provided the combat damage to my kingdom, found itself somewhat out-rushed.
Anyone else got something to share?