Hey everyone! I'm currently working on a bit of a rules hack for Only War to use it as a new Dark Heresy. I've already built all of the DH careers (including Battle Sister) as Specializations, and am working on some rules for a Cell Creation system to replace the Regiments. However, there are a few questions I have that may potentially add new homebrew.
1) Space Marine Scouts. They're tough, they're sneaky, they're well-armed, and any Chapter worth its salt is drowning in the poor bastards. Would it make sense to send one with an Inquisitorial cell? I've given them a write-up over in my thread on the Beta forums and think they make an interesting (and balanced) addition, but want your input on how okay they are. Currently armed with choice of Bolters, Shotguns, or Sniper Rifles, with a monoknife and carapace armour.
2) Crusaders are on of my favorite fellas from the wargame. They're henchmen with a knack for melee combat and self-sacrifice, tending to be devout and pretty tough to crack. Would they be justified as a Specialization? If so, what would you kit them out with? I'm thinking Good Swords or Common Shock Mauls with a Shield and Carapace armour…
3) Inquisitorial Shipping Containers are an idea I have to justify having a "standard kit" with a built-in base of operations. Imagine a big box with ammunition, clothing, food, other supplies, and things like a cogitator or a vox-link to a ship in orbit. Would this be acceptable or completely idiotic?
Feel free to throw in other suggestions as well. Thank you!