I play with a few house rules, and wonder if and what other people do?
1. A roll of 6-1 is an automatic win - this means that that craft/strength one monster can kill you later in the game, and you have a slim chance to kill big things early in the game.
2. When spending fate to re-roll a dice, if you fail your re-roll, you can pay 2 fate to try again.
3. The day/night card gets a counter on it, when an event is pulled you take the counter off, then the next event flips it. If it's day and a lunar event (day) is pulled, a counter is added, and vice versa for night.
4. Draw dragon tokens when a one or a six is rolled on the dice for movement (using the riding horse means a chance at 2 tokens)
5. We deal five characters and pick one to start, but if you die in the middle, you choose your character.
6. When playing with the dragon tower, killing the Lord of darkness takes you to the entrance, not the CoC (on a kill of 8 or more)
7. Sometimes we skip the reaper and werewolf altogether, or just play with one or the other, sometimes we use D8s to move them around the board.
Obviously these aren't for everyone, and have evolved over the last couple years of playing. Does anyone else have any interesting house rules?
. But too bad that's the way it was designed.