Vessel of the Winds spoiler

By Mallumo, in Warhammer: Invasion The Card Game

61: Windcatcher Prism

Neutral Support

4

Artefact. Unique. Attach to a target Hero or legend you control. This card cannot be targeted by card effects.
Action: Discard a card at random from your hand to gain resources equal to the printed cost of the discarded card.

62: Gorbad Ironclaw

Orc Legend

5OOO

2/2/2 P, 3 HP

Each of your attacking units gains 1P.

63: Brom Longbellow

Dwarf Unit

4DD

2P, 4 HP

Unique. Hero. Limit one Hero per zone.
Action: When your capital is dealt combat damage, deal X damage to target attacking unit. X is the number of Grudge support cards you control.

64: Ale Hall

Dwarf Support

2DD

1P

Action: Discard a quest or Grudge support card from your hand to have this card gain 1P until the end of the turn.

65: Honouring the Ancestors

Dwarf Tactic

1D

Action: Put a Dwarf unit into play in one of your attacked zones from your hand, declared as a defender. Sacrifice it at the end of the turn.

66: Da Immortulz

Orc Unit

4O

2P, 4HP

Unique. This unit can attack or defend (from any zone) whenever an Orc legend you control attacks or defends.

67: Morglor the Mangler

Orc Support

1O

Unique. Attachment. Attach to a target Orc unit or legend.
Attached unit or legend deals +2 damage in combat.
Attached legend deals an additional +4 damage in combat while opposed.

68: Master Engineer

Empire Unit

3E

1P, 3HP

Action: Spend 1 resource to put a Siege or Fortification card into play in this zone from your hand.

69: Runefang of Drakwald

Empire Support

2EE

Unique. Attachment. Attach to an Empire unit you control.
Kingdom. Attached unit gains Counterstrike 3.
Quest. Attached unit gets +4 hit points.
Battlefield. Attached unit gains 2P.

70:

learned-mage.png

71: Echoes of Magic

High Elf Tactic

0HH

Action: Put a just played quest on the bottom of its owner’s deck.

72:

xiratp.png

73:

ptarix.png

74:

elkana.png

75:

temple-of-spite.png

76: Mage-Priest of Itza

Neutral Unit

3

1P, 3HP

Lizardmen. Order only.
Action: When this unit enters play, shuffle the top 5 cards of your discard pile back into your deck.

77: Clan Eshin Mutant

Neutral Unit

6

2P, 4HP

Skaven. Destruction only. Battlefield only.
This unit enters play corrupted.
Action: When this unit enters or leaves play, deal 2 damage to target unit. Then, destroy that unit if it has 1 remaining hit point.

78: Gathering the Horde

Orc Quest

1OO

Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here.
Quest. Action: Remove X resource tokens from this card to discard the top X cards of your deck. Put all Orc units discarded this way into play (in one of your zones). Then, sacrifice this card.

79: Pleasure Cults

Dark Elf Quest

1DDD

Play in any opponent’s zone, under his control. Units enter this zone corrupted.
Forced: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Then, you may remove 2 resource tokens from this card to destroy this card.

80: Secret Crypts

Neutral Quest

1

Undead. Destruction only.

Quest. Action: When an Undead unit enters play under your control, put 1 resource token on this card if a unit is questing here.
Quest. Action: Remove 2 resource tokens from this card to return target Undead unit you control to its owner’s hand from play.

I like that they are developing the 'grudge' theme for the dwarves and the 'black arc' theme for the dark elves.

Thank you very much for the early spoiler!

I admit, I am a little disappointed by this pack. From the title and previous descriptions I had hoped it would be more focused in magic - as the winds of magic haven't been heavily covered in the LCG yet…

Thank you for the spoiler! Looking forward to this pack.