1) Can you use fatigue to open doors / drink potions?
2) I recently played a spiked pit card on a hero. The hero was trying to quick end his turn by running to town. He moved the physical spaces activated a glyph and went to town and declared his turn over (in about 10 seconds total). I said that i would play a trap card and pointed to a square a few spaces short of the glyph he wanted to activate. This caused quite an argument. Basically i stated that he could tell me what he planned to do and then i would "interrupt" if i chose. Do most people play this way, or do you make a person declare it when they are actually moving the character within a space? As OL, i extend this same curtesy to heroes interrupting for guard. I say this monster is moving here and attacking this hero, and then i allow them to interrupt and say, well im attacking with this hero when you are at a certain point in the progression. I guess i could make them move space to space extremely slow, but im worried about pace of play. (sorry for long question)
3) If OL plays crushing block (i think thats the name of card...not at home to check), does the heroes turn immediately end? So i land the block card, place the marker and move the hero one adjacent to the rubble at my choosing. Does the hero get to move or do anything else? Same thing goes for a spiked pit. If you drop a character into a spiked pit, is their turn done (if they dont save the pit)?
4) our group of four heroes is averaging 12-16 minutes per round. Anyone ever track what they do?