I am a new Warhammer 3rd GM. And I had a practice game session that led to these questions (I am sure more playing will result in more questions):
1. Can magic attacks be dodged, parried or blocked? Fx the bright order spell “great fires of U’Zhul” and the basic spell “Magic dart”
2. Specialization in spellcraft “rank 1 spells” does that mean in all “rank 1 spells” or only one spell? (likewise with weapon skill is the specialization with all “hand weapons” or only one kind of hand weapon)
3. Can talent cards be exhausted in response Fx if a character wants to regain 2 stress when a creature appears that have fear or terror?
4. Why would a player choose the channeling specialization “reckless” when they can choose their own “college order” Fx the bright order?
I hope I can get the answers before we switch from 2nd to 3rd warhammer rules
(August 11)
Thanks