Post your questions for the first official FAQ

By ffgMark, in Descent: Journeys in the Dark

any2cards said:

So, as many others have discussed, I have used my Necromancer to summon the Reanimate at the beginning of my turn for the cost of 1 Action and 1 Fatigue. I have moved/attacked with the Reanimate. I have voluntarily removed it from the map. I have then spent my second Action and a second Fatigue to bring it back onto the map and move/attack with it.
all once

If you argue that each time you summon a familiar it is a new figure, there is some wiggle room. A defeated hero isn't the same situation because they (figure or token) never leave the board, and “After the player flips his Activation card, another hero begins his turn.” Activation cards only get flipped back at the end of the OL’s turn.

If the Reanimate is already on the board you can activate it before your hero, have it move & attack, then discard it. You activate your hero, use an action to summon a "new" Reanimate, complete your other action(s), and activate the new Reanimate after your hero. I have not seen a rule that states whether a familiar can be activated the same turn it is summoned. That may be why the activation rules are so vague, to allow you to activate a familiar not on the board at the start of your turn. If the Reanimate is still around next round, rinse & repeat. This violates neither the "before or after" rule, nor "You may only control 1 Reanimate at a time."

Barring an FFG ruling on this, or some existing rule overlooked so far, I would not vote (or roll) to allow this tactic.

FFG started this thread to collect questions people wanted to submit to their upcoming FAQ. I don't think this is the appropriate place for us to be discussing our personal opinions on the rules…especially considering half of the time the result of that discussion is that we need an FAQ on said rules. Also, I really don't think we need to feel compelled to try answering other people's questions with our own opinions. FFG requested questions and people are posting them. If they really wanted us to help them with their questions, they would have posted a thread on it. So how about we stop clogging up and artificially inflating this thread so FFG can have an easier time sorting out the questions we all want them to get into an FAQ as soon as possible?

Butaman551 said:

FFG started this thread to collect questions people wanted to submit to their upcoming FAQ. I don't think this is the appropriate place for us to be discussing our personal opinions on the rules…especially considering half of the time the result of that discussion is that we need an FAQ on said rules. Also, I really don't think we need to feel compelled to try answering other people's questions with our own opinions. FFG requested questions and people are posting them. If they really wanted us to help them with their questions, they would have posted a thread on it. So how about we stop clogging up and artificially inflating this thread so FFG can have an easier time sorting out the questions we all want them to get into an FAQ as soon as possible?

Which was your question exactly?

In between encounters 1 and 2, are the heroes allowed to trade items with each other? I didn't see anything specifically prohibiting it (or specifically allowing it), so I thought I'd ask. I voted that they could, seeing as how they apparently have time to rest and regain fatigue.

I would also like to add a question for this scenario:

Do Overlord cards effect the named dragon in the scenario (can you draw extra cards and force it to only have one action, for example)?

Spiritspeaker with skill Vigor attacked a monster and rolled surge. He uses his surge to activate Vigor's ability and restore 1 fatigue to each hero. After this he uses Ancestor Spirits skill. Are all heroes will restore 1 additional fatigue and 1 health or just one of them?

When Spiritspeaker damages 3 monsters with Tempest skill and uses Ancestor Spirits are all damaged monsters get poisoned or just one of them?

Shadow Vault questions:

If a monster and a hero each stand on one of the stairs can they attack each other?

Do effects like reach, or auras work across the stairs?

If monsters block all the water squares of the STREAM tile can heroes still try to swim across from the RIVER'S EDGE tile? If so where do they end? If only the bottom-most stream square is free of monsters would the hero end up there automatically?

Fire breath:

If a fire ability is triggered and a critical blow is also used does the critical blow affect all of the squares attacked or only the initial target square?

End of Turn Effects;

If more than one end of turn effect is possble can you use them all or only one? (I assume you can do them all and it would be the active players choice as to the order?)

We are nearing the end of our campaign, and are playing 1 last quest before the Finale. The OL chose the quest The Twin Idols.

Unlike all of the other quests we have played, the rules for this quest does not explicitly state where the heroes place their figures. Since nothing is mentioned, we assumed that they should be placed on the entrance tile.

Please clarify this.

The above encounter was Encounter 1 of the Twin Idols. In Encounter 2 of the The Twin Idols, it states that the Heroes "MAY" start on the pond. There is no other reference to where they should start other than the pond.

Similarly, the first encounter in the Finale does not mention where the Heroes should start.

In all of these types of cases, we are assuming that they start on the entrance tile. My recommendation is that this is clarified in the FAQ.

1. Questions about the play of "start of turn" and "end of turn" OL cards:

- If the OL draws a "play at start of turn" OL card can he play it that turn (or is the draw already past the "start of turn")?

- If the OL uses Unholy Ritual and draws the other Unholy Ritual, can he play the second Unholy Ritual immediately?

- Similarly, if the OL uses Word of Pain at end of turn and knocks out a hero, drawing another end of turn card, can he use it that turn?

- Can the OL play Schemes at the start of his turn and draw another start of turn card and use it that turn?

2. If the Overlord wins "The Ritual of Shadows", can he, e.g., sell back all the level 1 cards of a class while keeping the level 2 cards of that class?

Additionally, if you can play an Unholy Ritual that you drew off the first Unholy Ritual, is it possible to play three or more Unholy Rituals on the same monster group during the same turn? (If when you played your second one you cycled your deck and drew the first one again) If so, what would happen (since the monsters would effectively be reduced to a negative number of actions)?

Alex319 said:

1. Questions about the play of "start of turn" and "end of turn" OL cards:

- If the OL draws a "play at start of turn" OL card can he play it that turn (or is the draw already past the "start of turn")?

- If the OL uses Unholy Ritual and draws the other Unholy Ritual, can he play the second Unholy Ritual immediately?

- Similarly, if the OL uses Word of Pain at end of turn and knocks out a hero, drawing another end of turn card, can he use it that turn?

- Can the OL play Schemes at the start of his turn and draw another start of turn card and use it that turn?

2. If the Overlord wins "The Ritual of Shadows", can he, e.g., sell back all the level 1 cards of a class while keeping the level 2 cards of that class?

RTFM … seems to be spelled out clearly.

Page 8: "… the overlord player draws one Overlord card, and he may play any number of Overlord cards that specifically state they may be played “at the start of your turn.”

1a. Yes.

Page 16: "There is no cost to play an Overlord card and no limit to how many cards the overlord player can play during his turn.
… Two Overlord cards with the same name cannot be played on the same target in response to the same triggering condition."

1b. As long as the target (monster group) changes.
1c. Yes.
1d. Yes.

Page 20: "In order to purchase a level 2 card …"

2. Yes, but he can't purchase any new level 2 or 3 cards unless he still meets the requirements.

Can monsters that have gained extra attacks via 'Frenzy' use them for special monster abilities? I ask this as in the OL actions it stats that a monster can perform two actions, one being an attack but also says that a special action can be used and that replaces an attack action BUT frenzy does not say that you can perform an extra special action, only an extra attack action.

any2cards said:

We are nearing the end of our campaign, and are playing 1 last quest before the Finale. The OL chose the quest The Twin Idols.

Unlike all of the other quests we have played, the rules for this quest does not explicitly state where the heroes place their figures. Since nothing is mentioned, we assumed that they should be placed on the entrance tile.

Please clarify this.

We had the same question but the answer is at the front of the Quest Guide under setup where it says that if the quest does not explicitly state where heroes start they start at the entrance square.

Alex319 said:

Additionally, if you can play an Unholy Ritual that you drew off the first Unholy Ritual, is it possible to play three or more Unholy Rituals on the same monster group during the same turn? (If when you played your second one you cycled your deck and drew the first one again) If so, what would happen (since the monsters would effectively be reduced to a negative number of actions)?

No, OL cards can only target a monster group with the same card once in a phase so once you use the first Unholy Ritual card you have to use the next one on a different Monster group.

As advised elsewhere on this forum I wanted to post about the scaling issues in the game when you play the campaign with 2 heroes. There are less search tokens which means less money per quest, then in addition you get less equipment cards to choose from between quests - this compounds the issue further because two heroes have lowered buying power with a reduced selection.

I realise this is not exactly a FAQ question as such, but having looked at the maths I'm seeing flaws in the advancement scaling per number of heroes. Mostly caused by the fact that the OL has fixed advancement progression regardless of the number of players. Monster group sizes are not providing a sufficient balance mechanism at this point.

More details here .

Muppetbrown said:

Can monsters that have gained extra attacks via 'Frenzy' use them for special monster abilities? I ask this as in the OL actions it stats that a monster can perform two actions, one being an attack but also says that a special action can be used and that replaces an attack action BUT frenzy does not say that you can perform an extra special action, only an extra attack action.

I'm not sure I understand why this is a FAQ question, without clarification. Frenzy gives you a third action which must be an attack. The other two actions can be any allowed choice -- move, attack, door, or special. You can perform up to two attacks, but you cannot do 3 non-attack actions -- for example, two moves and a heal (special).

Subject: Word of Misery OL card

Card Text: Play this card at the start of your turn. During this turn, each time a hero suffers any (Heart), he also suffers 1(fatigue) in adition to the (heart) suffered.

Question1: What happen if a hero takes a wound that turn and he is already at his maximum fatigue, he will take the wound, after that a fatigue, but as he is already at maximum fatigue takes a wound and so on.

Question2: The additional fatigue you take this turn it's per wound or each source damage, example, if a goblin makes 3 damage after soaking the damage, will that mean the hero takes 3 fatigue tokens, or just 1.

It's difficult to rule the question number 1 but with a house rule if you ask me, and about the second one I guess it's per source damage, in my example above, that will mean just take 1 fatigue token.

Mcmanus said:

Subject: Word of Misery OL card

Card Text: Play this card at the start of your turn. During this turn, each time a hero suffers any (Heart), he also suffers 1(fatigue) in adition to the (heart) suffered.

Question1: What happen if a hero takes a wound that turn and he is already at his maximum fatigue, he will take the wound, after that a fatigue, but as he is already at maximum fatigue takes a wound and so on.

Question2: The additional fatigue you take this turn it's per wound or each source damage, example, if a goblin makes 3 damage after soaking the damage, will that mean the hero takes 3 fatigue tokens, or just 1.

It's difficult to rule the question number 1 but with a house rule if you ask me, and about the second one I guess it's per source damage, in my example above, that will mean just take 1 fatigue token.

  1. The fatigue-converted-to-damage is taken at the same time as the original wound, so it doesn't count as a separate "time" and doesn't trigger the effect again.
  2. The hero only takes 1 fatigue for each time they take any amount of damage.

So if a goblin deals 3 damage, the hero would take 1 fatigue. If that hero is already at max fatigue, then the 1 fatigue is converted to 1 damage, and the hero takes a total of 4 damage.

If there's an x on the blue die (miss) can you still spend surges? What does it mean by 'all other results are ignored'?

Maybe I am missing something obvious but I am unsure how to handle the quest "The Overlord Revealed". The quest indicates that the color of the red, blue, and green objective tokens (i.e, the Runelocks) is kept secret from all players. However, to close a portal a hero has to make an Attribute Test and the color of the objective token determines which attribute to test against. If nobody can look at the color of the objective token how can a player know when they succeed since they do not know which attribute to test against? Since the hero does not know which attribute to test against do they have to announce which attribute they are testing against or do they test against all their attributes with one roll?

Funkychick said:

If there's an x on the blue die (miss) can you still spend surges? What does it mean by 'all other results are ignored'?

The other results are any range, damage, shields and surges that appear on the other dice. If you roll a miss, all of that is ignored, so you cannot spend the surges.

Gamer said:

Maybe I am missing something obvious but I am unsure how to handle the quest "The Overlord Revealed". The quest indicates that the color of the red, blue, and green objective tokens (i.e, the Runelocks) is kept secret from all players. However, to close a portal a hero has to make an Attribute Test and the color of the objective token determines which attribute to test against. If nobody can look at the color of the objective token how can a player know when they succeed since they do not know which attribute to test against? Since the hero does not know which attribute to test against do they have to announce which attribute they are testing against or do they test against all their attributes with one roll?

I recently did that one with a group, as a hero. The gates (reinforcement areas) are color coded, and I think you test an attribute based on the location of each token near a gate. That's what we did. Hope it helps.

In the Questguide is explained, what test must be done. There are Arrows to the 3 Runelocks, and every runelock has its own Test. If you pass, you put them Faceup to see which portal is closed. The only thing no one knows is which runelock belongs to which portal, but the tests are always the same.

My Quest Guide does not have arrows pointing to the runelocks. It just indicates that the color of the runelock indicates what gate it is attached to (not its nearness to a gate) and that the color also indicates what attribute to test against and that nobody knows the color of the object token. Does your book have different text?