If Dave, Andy, Ste or Paul from Burnley are reading this please stop now, you'll only spoil it for yourselves if you do.
The group have just arrived at the main location of the current adventure, see below, and I’m worried I may have written myself into a corner. Basically I was re-writing the Black Sepulchre to fit into The Haarlock Legacy as I much prefer that campaign, renaming a few things, stealing themes, getting rid of things which annoyed me (Sorry but an Imperator Titan does not just walk around with no crew or anything IMO).
The basic plan is that The Dei-Phage imprisoned in the Haemetite Cathedral, 'just' a building now not a titan, was trapped there by Erasmus Haarlock (The Haemetite cathedral is located near the terminus line on the tidally locked planet and as such is a place of flux and power). Haarlock interrogated the daemon as part of his quest to undo the death of his wife and daughter, upon the completion of the interrogation Haarlock bound the daemon into the fabric of the cathedral itself and left. This happened over 200 years ago (my game is set in M41 960) and in the intervening time the story of the night of lightning, and the devastation of the surrounding, was forgotten and the temple left idle. 10 years ago a group of missionaries, the Rialtors, headed to the Haematite Cathedral to ‘reclaim’ it for the Emperor and while they were there they were corrupted by The Dei-Phage and tricked into partially releasing it. It managed to manifest a small portion of its power into one of the missionaries and his arm grew to resemble the daemons own arm and the group quickly fell to worship of the Dei-Phage and started gathering the supplies to release it fully and shatter Haarlocks potent wards of binding. Unknown to the missionaries however they were not alone in their knowledge of the Cathedral and the secrets it contained.
The Slaugth were aware that the Haematite Cathedral has a link to Erasmus Haarlock and already had a presence on Amstris (alternate name for Baraspine) via The Amaranthine syndicate so they sent a small group to investigate the cathedral and managed to stop the ritual eventually and killed the possessed Rialtor. Wanting to get the arm of the Dei-Phage away from the cathedral the surviving Slaugth infiltrator left in the remaining Rialtor vehicle and took the arm off world where it eventually (not sure how yet!) made its way to house Luc and Pallidus Chan.
The following post will contain a lot more detail, basically everything I’ve written so far, but I’m now having problems with the actual cathedral part of the adventure.
I want a spooky atmosphere and plan on their being a few, 3 at least, ghosts of the missionaries in various parts of the Cathedral which the group will have to investigate to uncover the secrets of the place through scattered diary pages growing more and more deranged and through other means such as visions. The daemon will toy with the group, trying to possess/dominate people to get them to kill with each other, create figments to mislead the players and manipulate them into releasing it as even a daemon as powerful as The Dei-Phage wants to get the hell out of dodge as it senses Haarlocks return growing closer (do you notice a resemblance to Damned Cities there?) and while it will, if forced, bargain for its release it would rather trick the group into releasing it.
I basically would like any advice or ideas on challenges for a group of players at 7,000 XP composed of a scholastic Psyker, a sniper, a Moritat assassin & a tech-priest. Also any suggested ways to include the themes from the haarlock legacy (13, clocks, spiders etc) would be nice
Would bringing the Slaugth in, for a bit of ‘proper’ combat at some point to mix things up, be too much especially as the group have been very circumspect so far and only one person on the planet knows their identity?
I’ve probably been unclear in places so if any clarification is required please don’t hesitate to ask and if anyone wants to nick something for their own sessions please go ahead.