New FAQ (1.3), pro-Glaurung

By Dam the Man, in The Lord of the Rings: The Card Game

Well, new FAQ posted, both Beravor and Protector of Lorien getting nerfed.

I think Zigil MIner got the biggest shaft. Only max of two resources now; neither of which are guarnteed even if you have Imaldris Stargazer. And you're still losing the top two cards

Thanks for the heads up. Plenty to digest here, but I will just observe that POL isn't nerfed that hard - the restriction is per phase not per round, so you can still get a +9 WP boost in time to take effect when questing is resolved.

I note also that some previous rulings have been reversed, eg on Lost and Alone (hero is not dead for any purposes including player elimination).

jjeagle said:

Thanks for the heads up. Plenty to digest here, but I will just observe that POL isn't nerfed that hard - the restriction is per phase not per round, so you can still get a +9 WP boost in time to take effect when questing is resolved.

I note also that some previous rulings have been reversed, eg on Lost and Alone (hero is not dead for any purposes including player elimination).

im having a hard time understand the PoL….would you mind explaining how you can get 9willpower, i read it as max 3…sorry if it obvious

rich

Well, my primary deck used to pretty heavily rely on beravor, Protector of Lorien and Zigil Miner, so I'm sad to see them get a power-down, but on the other hand…they probably did need it. Ah well, glad I moved to a glorfindel/frodo/aragorn deck and a dwarf deck recently!

Well there goes some of my strategy too… I think these changes are smart and make sense. With a couple Zigil Miners you can still take in a lot of resources, and Will of the West and Stargazer prevent any really needed to cards to be discarded, or at lest unavailable.

It's actually nice to see Beravor evened-out some. Bilbo gets a little more powerful.

JJeagle means that you discard three during the resource phase, another three during the planning phase and then the last three at the beginning of the quest phase.

I think that someone at Fantasy Flight is tearing his or her hair out right now.

Bullroarer Took said:

JJeagle means that you discard three during the resource phase, another three during the planning phase and then the last three at the beginning of the quest phase.

I think that someone at Fantasy Flight is tearing his or her hair out right now.

isnt the +3 until the end of the phase only though? so they wouldnt add up?

rich

Indeed:

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase .

However, it now becomes useful to add a second or even a third PoL on the same hero.

I must be blind, but I can't find the FAQ 1.3. Can someone post a link perhaps? :)

quit said:

However, it now becomes useful to add a second or even a third PoL on the same hero.

ah perhaps thats where the 9 willpower comes from…having 3 copies on one hero?

Well we all saw the ziggy nurf coming form the day it was spoiled… Ot is a very very heavy nurf though… going from pulling a max of 18 a turn (witch was just bonkers) (3x Ziggy+ stargazer) to each card pulling a max of 2 and more than likely 1 resource… … even I think that is a little harsh.

at 1 resource Ziggy is not nurff'd.. but executed.. no one will ever use him.. his only real function now is to thin your deck into the graveyard and there are many other cards that do this a lot better. I am all for card adjustment.. but this ISN'T fixing the card.. it is just making it completely irrelevent as if it was nvr printed in the first place..

Ziggy was a disgrace to game design when it was made and this "fix" is just as sloppy … extremely disappoint.

Beravor.. well we all wanted this and it is here… I agree completely…

Protector.. well with out Beravor this card is not really as silly.. but I see nothing wrong.. +3 for 3 cards isn't bad at all still and not stupid.. this is how you fix a card… (see ziggy rant)

Enemy attacking outside of combat phase has no change to how I play.. but yes.. if yo ufollow the rules strict it used to mean no shadow card.. common sense made this a non-issue. but good to see it confirmed.

All in all this is a really good rules update.. apart form ziggy… They needed to do it as the new treasure cards are obiously needing a rule re-rwrite.. "we want a new card.. lets change the base rules to allow it.." I'll let that thinking speak for itself… … .

The only thing I really missed was that I think the Range Attack ordering to allow the same character to untap and attack the same character twice needs to be affirmed and the rules spelt out.. and I would also have like more explicit rullings on attachments and how the yare paid and who controls them,… (see the argument over black orcs and tentical attachments)

Still all in all good update.. well done FFG..


Two unneeded errata, and Zigil Miner getting hit way harder then it had to. Neat. Not to mention that it's game over if one of the player controlling the Dol Guldr captive loses his other heroes, but you're still in the game if the only hero you have left is Lost and Alone? And it looks like shadow cards from attacks outside of combat phase stay around. All in all, I'm very disappointed.

I'm like a kid on Christmas right now. A new FAQ was way, way overdue. I couldn't care less about the specific errata, but it's nice to have an updated source for rules questions.

I never used Ziggy. No one else will now either.

Bullroarer Took said:

I never used Ziggy. No one else will now either.

Eh, I don't know about that. Additional resources are always good. FFG designed a deck around Love of Tales, for goodness' sake. It'll take more thoughtful deck construction, and possibly a few more recursion cards like Erebor Hammersmith, but I think Zigil Miner can still have a place if you aren't running leadership. One or two additional resources every round is still a helpful effect.

man that missing copy of PoL from the core set is more annoying now……..

Bullroarer Took said:

I never used Ziggy. No one else will now either.

i never used him, either, but he still has his uses. while the article about the FAQ might have been trying to smooth things over when they stated, "it now adds up to a maximum of two resources per use, keeping it more in line with other cards that provide resource acceleration," it doesn't make him useless. you still have an ally, should you need him for other things, otherwise, you can still generate resources on par with other resource generation engines in the game.

what gets me is how they didn't realize how broken this would get in the first place? is any play testing done, whatsoever? some of the other cards i can understand but Ziggy looked broken from the outset.

Wow, didn´t think the day would come. Hm do I just write on my cards or do I have to remember the changes……****

Q: When paying for a Creature with resources from Radagast’s (SoM 59) pool, is a resource match required?…………..did we need a clarification for this????

Can someone explain the new ruling on action windows during the quest phase? I always thought you could play events and take actions prior to committing characters to quest ala the green area in the rule book.

muemakan said:

Wow, didn´t think the day would come. Hm do I just write on my cards or do I have to remember the changes……****

Does FFG ever come out with re-prints for the errata cards? Would they maybe include them in a deluxe expansion? I would like to have cards with the correct text.

impaulm said:

Does FFG ever come out with re-prints for the errata cards?

I would like to have cards with the correct text.

This.