Poisoned wine and Flame Kissed

By pdcstation, in 2. AGoT Rules Discussion

I had poisoned wine which has the text "kneel 1 influence to move to a different character". Who is entitled to do that? Is it only the owner of the card, the controlling player, or anyone with some influence?

So if in the marshalling phase I play poisoned wine on a character str 2, then give them "flame kissed" - "-1 str if no other attachments, dies if strength is 0" I forget it flame kissed has a "then" (i.e. if I have another attachment on the character it is only the -1 that is negated, or the rest of the text - the character does not die)?

If the character were to be dieing, but still in play (i.e. moribund) I can still kneel influence to move the poisoned wine during a player action before the character goes to the dead pile.

As to who is able to trigger the ability on the card, only the controlling player (in most cases, the one who played it) is able to do so. So you can play it on one character and then move it around as necessary if you have the influence to do so. However, in response to your question about moving it from a moribund character, there is no player action window between the character being killed and the character leaving play. So you won't be able to move it before it gets discarded. A better tactic is to nuke a strong character, and then move it to a different character being used in a challenge to weaken the current attack/defence. Finally, if you were to put Flame-Kissed on a character who had Poisoned Wine already, or vice-versa, the entire effect of Flame-Kissed would be nullified by the presence of the other attachment.

J_Roel said:

However, in response to your question about moving it from a moribund character, there is no player action window between the character being killed and the character leaving play. So you won't be able to move it before it gets discarded.
all

I thought once a character dies as the result of a challenge claim, there is a player action window after the challenge framework before the character would be moved to the dead pile and the next challenge. That player action window allows you to play "save" events, why not kneel influence to move the card?

Your post said the "controlling player" could move it. So in the case of poisoned wine if I attach it to an opponents card that opponent can kneel influence to move it, but I could not?

If there were a military challenge with deadly characters and I select my only participating character to die - but I have Nymeria on that character to save them from being killed, can you save them after the deadly is resolved (rather than after the claim) so that no character dies?

If you are the one that played Poisoned Wine, then you are the card controller, regardless of who owns the card it is attached to. Therefore you are allowed to move it when you want, but moving it does not save it from being discarded. *"when you want to" is ONLY in terms of Player Actions. Read below for a clarification on Player Actions.

In regards to your Nymeria example, the timing is more like:

Lost a MIL challenge, select your 1 participating character for claim.

Save/cancel responses allow you to use Nymeria to save that character from that particular kill effect.

Resolution of challenge

Renown is claimed

Deadly is considered a passive effect, so takes place next in the Passives phase. Since you control less participating characters with deadly than your attaching opponent, your 1 participating character is selected to die from deadly.

There is an additional Save/Cancel responses to this particular kill effect, but Nymeria is already knelt and cannot be used to save them. Another save effect would be needed or the character will become moribund:dead pile.

After passives is Responses.

Then cleanup of moribund cards.

No where in there after determining the winner of the challenge up to removal of moribund cards is there an opportunity for "any phase" or "challenges" player actions. Only passives and responses as their conditions are met.

Honestly, since you can't save PW with it's ability, I think it's real use is just to move from character to character as your opponent is trying to do challenges. You put it on one character to have -2. They issue a challenge with a different character, so you pay the influence to move the attachment onto that participating character so you can more easily win the challenge. Then for the next challenge, you move it again to continually weaken whoever is participating. I think it is a waste to use it in addition with any terminal effect. Other than that, I don't see much use for the card.

Pendarric said:

I thought once a character dies as the result of a challenge claim, there is a player action window after the challenge framework before the character would be moved to the dead pile and the next challenge. That player action window allows you to play "save" events, why not kneel influence to move the card?
within

Responses can be played in appropriate steps within a window because Responses are not considered "player actions" in their own right. So the opportunity to play a Response (save/cancel or standard) is not the same as a player action window (where "Any Phase"-type actions would be played).

Pendarric said:

If there were a military challenge with deadly characters and I select my only participating character to die - but I have Nymeria on that character to save them from being killed, can you save them after the deadly is resolved (rather than after the claim) so that no character dies?

Slothgodfather said:

Honestly, since you can't save PW with it's ability, I think it's real use is just to move from character to character as your opponent is trying to do challenges. You put it on one character to have -2. They issue a challenge with a different character, so you pay the influence to move the attachment onto that participating character so you can more easily win the challenge. Then for the next challenge, you move it again to continually weaken whoever is participating. I think it is a waste to use it in addition with any terminal effect. Other than that, I don't see much use for the card.

I had the Targaryan location to retrieve attachment cards with cost less than the player you put into play, and had gold producing/cost reducing locations, so in that game putting the card into the discard pile was never a real concern. But moving it during a player action window would have been useful if the moribund card moved to the dead pile at the end of a challenge type framework, not the action within an individual challenge framework.

The thing is, once a card becomes moribund (wherever it's supposed to go), all of its attachments become moribund (discard) as a passive effect (and since merely saving them leaves them attached to a moribund card, I guess it's a terminal effect).

Khudzlin said:

The thing is, once a card becomes moribund (wherever it's supposed to go), all of its attachments become moribund (discard) as a passive effect (and since merely saving them leaves them attached to a moribund card, I guess it's a terminal effect).

"Kneel 1 influence to move to a different character" is not valid as a "save" though? It would be on a different character and therefor not discarded. So it was really down to when can you move the card. If it had to be a player action then it would be too late, if it is a passive effect then you can save the card.

Only a "save" response (a response with "save" in its text) can save a card, like Davos KL. ("Response: Kneel Ser Davos Seaworth to save an attachment on a character from being discarded from play. Then,attach it to another eligible character,if able.")

Pendarric said:

"Kneel 1 influence to move to a different character" is not valid as a "save" though? It would be on a different character and therefor not discarded.

Pendarric said:

So it was really down to when can you move the card. If it had to be a player action then it would be too late, if it is a passive effect then you can save the card.