So I've been playing Warhammer Space Marine for xbox 360, and decided I wanted to try to base a Rogue Trader Campaign off it, mixing in the warpstorm trilogy for length and flavor. Now I only have the first two installments so far, but it seems I can work them together fairly easy, yet I'm still having trouble intertwining the two. Anyone have some ideas for a fellow GM?
For those who havent played, Spoiler Alert:
Space marine follows a squad of marines on a Forge world invaded by orks, in order to protect a Titan manufactorum from the greenskins. Somewhere in the fray, they discover an inquisitor is also planetside, who sent a distress signal to find help to protect an experimental weapon that if fallen into the wrong hands could "make him unstoppable". They find said inquisitor, help him retrieve the power source, some capsulized pure warp energy, then proceed to power the weapon by aiming it at an orbital spire. once the spire is struck, a warp portal opens up and its revealed the inquisitor has been a dead puppet of a chaos marine who is now looking to use the power to daemonize himself and become immortal.
Now for current games setting so far:
The current lvl 1 RT's father has recently and mysteriously disappeared in the unbeholden reaches along with the dynasty's flagship, thus new guy inherits the warrant, without a ship. Along comes an inquisitor who states the ship is of a large concern to the mechanicus for its archaeotech design, and to the ordo xeno's for a relic that was discovered before the disappearance. the inquisitor hands the explorers a Thulian Explorator vessel to use to find their lost flagship, and crews the ship with plenty of tech priest's and hidden acolytes (including the false man seneschal) to moniter their progress. First stop is Damaris, a known trading hub where Rogue Traders can be found to inquire about the region, rumours, etc, when an invasion starts. pretty solid start, but once frozen reaches nears an end, I'll need some new plot hooks