KristoffStark said:
wootersl said:
KristoffStark said:
wootersl said:
Not really. The only time its really a detrimental to players is if the next Hero was hoping the previous player would accomplish something. It's no different in an RPG with initiative. Just because they have to go in initiative order doesn't mean the Heroes in RPGs are at a disadvantage of the monsters. Quite the contrary. In an RPG some monsters might get to go before the monsters. At least this way ALL Heroes get to move before the monsters.
Note that in RPGs, Monsters must also go in initiative order, and RPG GMs are not in direct competition with their players.
It seems, then, that we must agree to disagree until there is a more clear ruling.
Wait. What ruling? Are you talking about Player Turn Order? What's unclear about it. The rules state that the players declare their order before any action is taken.
This being an FFG game, I presume it will eventually have an FAQ or Eratta of some kind, one that will hopefully make certain things more clear.
As for the turn order, I must disagree; for the reasons I've previously stated. To me, the concept that players must decide their turn order before any action is taken is inferred, not explicit. It is an inferences that neither I, nor the people that I play with, have made.
Wow. How is it not explicit. Page 7 states "Each round, the hero players decide as a group the order in which they wish to act. This order may be different each round. If they cannot all agree on an order, the proceed clockwise, starting with the player seated to the left of the Overlord." That seems pretty plain and straightfoward to me.