Having played the "First Blood" and "Death On the Wing", it's pretty clear the game is great. My group did run into an issue that we weren't sure how to handle.
In "Death On The Wing" (Encounter 2), the special rules indicate that "Each guard on the same tile as either a hero or a monster activates at the end of the last hero turn each round." For my open group, I picked Goblin Archers (3 hero game - 3 minions, 1 master).
What was to stop me from simply moving my goblin archers into line-of-sight and picking them off at range? Technically, they could not activate per the special rules. We ended up deciding that they could not be attacked until they were activated first. How are other people handling this?
Thanks!