I am just curious what everyone thinks.
Will there be any more expansions for Arkham Horror (the greatest game ever,by the way!!) after Innsmouth??
I am just curious what everyone thinks.
Will there be any more expansions for Arkham Horror (the greatest game ever,by the way!!) after Innsmouth??
I, and a lot of members, think it will be the last "board" expansion.
I would continue to buy small box expansions, with more and more cards and mechanics. Small expansions with investigators and Ancient Ones and Heralds/Guardians would be great (although the small box would have to be made slightly bigger to accommodate this). Expansions that have more gate locations for Dunwich or more Next Act cards to counter the dilution would be great too. Even more Gate cards that show more box-expansion locations would be nice.
Card Expansions? Sure. Board Expansions? Considering Innsmouth has 8 AOs and 16 Investigators (which will even up the Starting Locations at three Investigators each, minus Kate, Luke, and ???), I guess I kinda doubt it now.
There is one way that I could see more "big box" expansions on the horizon, and its been talked about (on the boards) quite a bit in the past: separate games that borrow components of the base game (and some of the mechanics) but are otherwise independent.
For example, a Mountains of Madness-based expansion that didn't need use Arkham board at all, but had its own (possibly full size) board. There are at least three expedition-style games like this that could be made and would be likely to sell well. Actually, Innsmouth could be re-done to work this way as well, perhaps as a more "survival horror" style of game ("Escape from Innsmouth!").
In fact, I think that if FFG decides not to produce something like this, the demand is probably high enough that an indiviudal or community effort is quite likely to step up and do it. That would be spiffy.
Cheers,
Chris
My question is, when they are finally done making boards, will they have a manufaturer do a carrying case for all this stuff??
mechangel said:
My question is, when they are finally done making boards, will they have a manufaturer do a carrying case for all this stuff??
I just throw everything into a old potato bag with AH crudely painted on the side. So looks like, "AH Potatoes".
MrsGamura said:
mechangel said:
My question is, when they are finally done making boards, will they have a manufaturer do a carrying case for all this stuff??
I just throw everything into a old potato bag with AH crudely painted on the side. So looks like, "AH Potatoes".
Eat potatoes. Lose three sanity!
A standalone AT THE MOUNTAINS OF MADNESS board seems quite logical (especially commercially) to me. I'd love to see this developed and i'm sure there's enough artists and writers out there that would be quick to jump on this if FFG doesn't tackle it.
They will make them. We will come.
The real question is will the sequels be as good? Elements of Kingsport are great, but not all of it. The Cult of the Black Goat is way out there. I could have easily lived without either of them.
However, I look forward to Innsmouth nevertheless. More encounters are always lovely.
I think separate games even if only tangentially related to Arkham Massachusetts is probably the way to go. Same investigators, same Old Ones but new adventures. The Arkham Horror concept is great and FFG does it very, very well. They'd be foolish to just stop.
Thelric said:
Not sure on this front personally, I think small card sets are more likely to be the order of the day. MoM could be represented by the financing / return of an Antarctic expedition.
I hope not, I wait for the campaign rules.
It's unlikely since they've covered all the major human cities that are near each other in the mythos now. I could see a possible expansion that takes place after the AO wakes up and kills the investigators and a new team has to reseal it. You could start in one (or all) of the expanded areas and try to get in, fight your way past the AO's personal hoard, reseal gates, work rituals to defeat the AO, etc.. It could be timed too so you only have so much time before the AO crosses over and you are well and truly screwed as the only reason you beat them before was b/c they were still sleepy (in my opinion). You could toss in elements that work against the investigators too, like army intervention (a nice/horrible event could have been a nuclear strike if this wasn't 1920. won't affect the AO but does impose more of a time limit or a win where you all die anyway), oposing cultists taking advantage of the chaos or helping you out to prevent the cross-over, and outskirt monsters leaving the area to spread terror across New England and open new gates.
Yeah, that'd be kinda cool.
Gatha said:
I could see a possible expansion that takes place after the AO wakes up and kills the investigators and a new team has to reseal it. You could start in one (or all) of the expanded areas and try to get in, fight your way past the AO's personal hoard, reseal gates, work rituals to defeat the AO, etc.. It could be timed too so you only have so much time before the AO crosses over and you are well and truly screwed as the only reason you beat them before was b/c they were still sleepy
Isn't this exacly what you are trying to do in Arkham Horror?
Gatha said:
Reminds me of a quote from Cthulhu Now. "What happens if we Nuke Cthulhu? He reforms again 15 minutes later, only now he's radioactive."
Gatha said:
It's unlikely since they've covered all the major human cities that are near each other in the mythos now.
Providence? It can't be much further from Arkham than Dunwich is, and it's the setting for "The Case of Charles Dexter Ward" and for "The Shunned House", among others, both of which had the "People investigate mythos and maybe get a temporary victory" that AH has (rather than "Mythos investigates unexpecting person, finds them tasty" of many of his other stories). Of course, I can understand that FFG might want to avoid using real places, and there's not so much of an underlying story as there is for Dunwich or Innsmouth (though the same could be said for Kingsport)
The Providence Horror?
Almost sounds like the name for a minor league hockey team.
In AH you try to prevent the AO from waking up. My idea takes place after the investigators lose. i.e Jenny, Harvey, and Joe try to stop Chthulu. They fail to seal the gates in time and he wakes up. They fight him and lose. Now his minions (exclusively?) have overrun Arkham and the wider world begins to take notice, leading some people nearby to band together to reseal Chthulu before he makes a gate big enough to get through or other factions (military, cultists, newb investigators, innsmouth louts, etc) arrive and ruin everything.
I like the idea of spinoff games that borrow some of the components and mechanics.
I wouldn't mind a Mountains of Madness expansion. Or maybe even Goatswood from the Ramsey Campbell stories. Of course Goatswood is in England, which is kind of a walk from Arkham...
I will start by saying that the announcement of Innsmouth is what made me finally buy my own copy of AH. I don't have all the sets (yet) but it seems that the Dreamlands would be ripe for another big box set.
I agree, dreamlands would be nice. Or a game board that enhances the all gates/other worlds with custom locations and encounter cards. Considering the amount of time the investigators spend in gates it would be really cool to be able to move around inside the other worlds and have different encounters depending on which gate you are in, and perhaps decide if you want to remain for a longer period of time inside a gate (for what ever reason). Or perhaps its a stupid idea...
I do think we will see more big box expansions after Innsmouth, yes...