phylactery have errata?

By rodolf, in Descent: Journeys in the Dark

hi

the sorcerer king have an upgrated card Phylactery: +100 wounds

could be an errata? or by 5 XP the sorcerer king have 100 wound more.

i think that could be +10 wound similar to the general upgrade +15 wound for 5 xp.

thank for all.

No, its buy that Upgrade and gain +100 wounds one time.

Its actually very fair. The sorceror king is way behind in armor compared to the others and so for a cheap upgrade you can take almost as many hits as say, the dragon. It sounds like a lot but ask anyone who's fought the Avatar and you'll probably hear that its fine.

The funny thing is that the Phylactery is by far the lesser of the Sorcerer King's 5-cost upgrades.

100 HP is totally reasonable. It's in fact the other Avatars that are LACKING some kind of decent upgrade to make them into a reasonable force. Once you include Kevin Wilson's recent mention of the Avatars being allowed to place Guard orders, then the Sorcerer King, while not unreasonably powerful, actually stands a decent chance of winning the final battle. None of the others (that I've tried, at least) come even close. The Great Wyrm in particular is INCREDIBLY weak and needs a huge boost of some kind to be competitive. +100 HP on HIM would not be unreasonable, and in fact almost certainly is not enough.

The_Immortal said:

The funny thing is that the Phylactery is by far the lesser of the Sorcerer King's 5-cost upgrades.

100 HP is totally reasonable. It's in fact the other Avatars that are LACKING some kind of decent upgrade to make them into a reasonable force. Once you include Kevin Wilson's recent mention of the Avatars being allowed to place Guard orders, then the Sorcerer King, while not unreasonably powerful, actually stands a decent chance of winning the final battle. None of the others (that I've tried, at least) come even close. The Great Wyrm in particular is INCREDIBLY weak and needs a huge boost of some kind to be competitive. +100 HP on HIM would not be unreasonable, and in fact almost certainly is not enough.

I've seen it mentioned that Kevin said this, but haven't seen the source. Was it in any kind of official context or was like "this is something we're thinking about"?

I am very much interested in this myself. (also off topic: What starting upgrades would you take for the Sorcerer king from the 15 xp u get ?...I obviously went head first to get +100 wounds and ignore all surges on attacks)

I'd recommend any of the monster specific upgrades. For the first dungeon, there's nothing more fun than sniping with skeletons or having your beastmen more powerful.

I also recommend taking lawlessness and treachery. I know people say Lawlessness is better for the players but early in the game when they die so often the idea of sending them back to talimar crying is unavoidably powerful. Also the treachery helps any encounter and so even the weakest encounter can be made into a dangerous one by a carefully dropped ... can't think of the name but the area effect that puts frost on everyone. I destroyed a couple of copper items in an encounter against KOBOLDS! lol. The players never saw it comin

Urmmm.... might want to check the rules again.

The players probably never saw it coming because treachery is only available in Lieutenant encounters, not regular ones.

You also can't buy treachery as a starting upgrade. Starting upgrades can only be avatar upgrades.

Under Avatar upgrades it lists treachery. The only official statement I've seen has been that starting XP can't be spent on Lts.

But you are correct, its Lt encounters only. I when we played I couldn't find under encounters that I didn't get my treachery, it just said the OL deck wasn't used. My bad.

pinkymadigan said:

I've seen it mentioned that Kevin said this, but haven't seen the source. Was it in any kind of official context or was like "this is something we're thinking about"?

Cut and pasted from the thread where he said it.

KevinW said:

Sorry folks, I've been busy for awhile. You can look forward to an FAQ update soon that should address a number of current issues. Notably, I'm going to give Avatars the ability to take a Ready action to place a Guard, Aim, or Dodge order. Road to Legend was extensively tested, but with the complexity and time commitment of the expansion, you have to understand that some problems are going to crop up. I'll do my best to handle them as they do, but I have a lot of things I'm responsible for, and only so many hours in the day.

Big Remy said:

Cut and pasted from the thread where he said it.

KevinW said:

Sorry folks, I've been busy for awhile. You can look forward to an FAQ update soon that should address a number of current issues. Notably, I'm going to give Avatars the ability to take a Ready action to place a Guard, Aim, or Dodge order. Road to Legend was extensively tested, but with the complexity and time commitment of the expansion, you have to understand that some problems are going to crop up. I'll do my best to handle them as they do, but I have a lot of things I'm responsible for, and only so many hours in the day.

Thanks Remy. That's reassuring that something is in the works at least. And I think my group will probably early adopt that anyway.

Neostrider said:

Under Avatar upgrades it lists treachery. The only official statement I've seen has been that starting XP can't be spent on Lts.

No, there are three types of Overlord Upgrades: Avatar, Treachery and Monster. (Note that the three headers on page 24 are of the same font size and the Overlord heading is a larger font.) You may only buy non-lieutenant Avatar upgrades with the initial 15 XP. You may not buy Treachery or Monster upgrades (of course, you don't have enough XP to buy monster upgrades, so that is not an issue).

ah, you are correct. I guess I never noticed the distinction becausee "overlord upgrade" and "avatar upgrade." I'll inform my member's immediately.

The difference between the dragon and sorceror is their armor tho. The number of attacks on the dragon will probably mean that enough armor will be applied to block almost as much damage as the sorceror king's 100 health. This of course assumes the heores don't have a Pierce X weapon.

If they do have a RtL 2 expansion I really hope they include a large number of Avatar's specific upgrades and Lts or even OL cards. I sometimes feel the avatar selection only adds a tiny difference on the dungeon play. It's be more interesting to have every dungeon have more of an avatar's twist added to it. Sorceror king its pretty easy with the improved sorcerors and skeletons but other avatar's improved monsters don't appear as often like the titan's

Neostrider,

Actually, that is incorrect on the Sorcerer King; he in fact has the BEST armor of any Avatar. This is because of the other upgrade I mentioned (the one that is far superior to +100 HP): Soul Ward, which cancels ALL surges in attacks against him. If you do the math, believe me, this works out to be far better than the Dragon's armor (and the Dragon indeed has the second best defense).

So basically, Sorcerer King has the best armor AND the best HP out of any Avatar, AND his "trick" effectively gives him a 300 HP buffer. With all of this, he is actually a reasonably challenging fight. Not surprisingly, the others don't come close, since they have worse armor, worse HP, and a less significant (and sometimes non-existant) "trick."

Ha. That's not a trick, it's a "do you know how to open and shut doors?" tutorial.

That 'trick' is a ridiculous waste of everyone's time that doesn't hurt the heroes at all.

Err, agreed, modulo my earlier comment on "so long as you are playing with Kevin W.'s ruling on the Avatar being able to place Guard orders."

Without this ruling, indeed the Sorcerer King's "trick" is a broken non-issue. But if he can place guards, it is actually reasonably significant.

Of course, it works even better if some kind of time-pressure rule is brought in to prevent cheap, slow sniping tactics (see my suggestions for changes to the Avatar fight), but unfortunately, there's no mention of that in upcoming offiicial errata...

I don't know if I'd call it armor but yeah, I know that ability kicks butt also. Without it though sorcerors are lacking armor and so my point was valid. The surges abilty is still pretty cool.

Earlier in the forums people were complaining the sorceror king stunk because of his lair setup. I haven't had the pleasure of having my players get that far, so I don't know for certain but on paper the phylactery and soul ward are almost required just to challenge the players.

See, reading the mirror description, I'm inclined to believe that the mirrors can't place guard orders either - they can "attack" as though they were the avatar (I believe that is the wording) but I don't think they get declarations.

pinkymadigan said:

See, reading the mirror description, I'm inclined to believe that the mirrors can't place guard orders either - they can "attack" as though they were the avatar (I believe that is the wording) but I don't think they get declarations.

Right, but if the Avatar is guarding, he can make his interrupt at any point during the heroes turn, and since he can make attacks from any the mirror spaces, he could therefore make his guard's interrupt attack from any mirror at any point during their turn.