Timing with destroying/sacrificing

By CapnHowdy666, in CoC Rules Discussion

Hey all --

I looked for errata/FAQ about this, but I couldn't find any.

Just played my first game of the CoCLCG -- and I love it! I did, however, have a timing question.

I was playing against my buddy who had the Overzealous Initiate out and ready (Action: Sacrifice Overzealous Initiate to put the top card of your deck into play, face down, as a domain).

During a Combat Struggle, I Wounded the Initiate and placed a Wound marker on it -- killing it. Before the card goes to the discard pile, my buddy announces that he is "sacrificing" the Initiate -- so the Initiate does indeed go to the discard pile, but he's getting a free domain.

I think this is hinky. Is there an official ruling on this somewhere that I can show him?

Thanks!

Yes. During story resolution you cannot play any Actions. Only Disrupts and Forced Responses can trigger (Rulebook, and in FAQ).

Oh, and in general, an action has to completely resolve before the opponent can play another action. Only Disrupts are different. There is a detailed timing sequence in the FAQ that lays this out - a bit long to read, but worth the effort!

This game does not use a stack. Only Disrupt effects can stop the execution of an effect after it has been initiated and then resolve before that first effect does.

Your friend is trying to use Magic/Warhammer timing in Cthulhu.