Now that we know who's superior.... Is Rejection worth using outside of looping?

By Hanzo2, in UFS General Discussion

GouHadou said:

i am also running 4 mained rejections in a certain Interpol Agent's AIR Deck

it's too good to pass up, even off of the main resource you play.

What a coincedence. I'm running that same agent off void with a splash of water. guess what the water cards are.

So I think the jury is out and majority is if you share a symbol with rejection you play it end of the story gui%C3%B1o.gif .

Makingsenseofus said:

Da_ghetto_gamer said:

People should just stop one shotting i built a hanzo deck that would laugh at rejection and keep on playing his turn until your dead....

Ya know, a lot of people built a Hanzo deck and found the same thing. Interestingly enough, at the GCC, there were only 2 Hanzo decks in singles, but 4 in teams. The deck is brutal, but luckily diversity stops it from being the only thing people run. So yes, Hanzo is great against rejection, but that is just one deck.

And people can't just stop oneshotting when it is so viable in the format with all of the discard and powerful attacks everywhere. The real problem here is that aggro has a hard time being viable when BRT hacks out its finisher, when battleprowess releaves the control player of his/her formerly taken vitality, when a recurable rejection is enough to stop them from taking the killing damage and then allows it to stabilize on the next turn. Adding on the fact that an aggro deck has to make some tough checks early game while having worse checks in the deck to do it on, it kindof limits your options on what deck to build.

Hanzo is easy mode. He can kill someone turn 2 by just NOT RUNNING 2 CHECKS. If every deck could do that, then no, rejection would probably not be very viable. But those who don't want to be forced into diversity by running a character with one heckuva brokesauce loop have to get a bit more creative. One shots are viable because control is viable. Aggro has become more viable as of set 11 but is not in the place it needs to be to succeed because Mountain is a fantastic symbol and takes aggro and smushes it into the ground depending on how your running it. Other viability can be found in feline spike (due to its ability to virtually one shot many decks at the cost of 2 momentum) or defender loop, which is actually fairly balenced due to the amount of pieces you need (Defender, lotm, 2 megaspikes) but can be abused with rejection. Backed up with enough control, those can an often DO get passed rejection. But once again, not everyone runs that kind of deck.

Telling people to stop one shotting is kind of ironic coming from someone who is playing a deck with the best kill condition in the format right now. Because there is no equal to that in the meta. No other deck can consistantly out control an opponent while setting up a kill that once it goes off will always take out X vitality where X equals your opponents vitality. In GCC teams, Hanzo always went up against the high vitality character, because vitality doesn't matter to him.

Just saying "Run Hanzo" is not a good enough answer for stopping rejection.

I dont even need the loop to kill heck im only running 2 in the deck right now because thats all i have....the deck can still consitantly turn 2 or turn 3 ive even killed hugo twice in a row by turn 3 and didnt even use the kick

Scubadude said:

So I think the jury is out and majority is if you share a symbol with rejection you play it end of the story gui%C3%B1o.gif .

the jury is in... you mean? if they're out, how do you know what they decided....?

GouHadou said:

Scubadude said:

So I think the jury is out and majority is if you share a symbol with rejection you play it end of the story gui%C3%B1o.gif .

the jury is in... you mean? if they're out, how do you know what they decided....?

Ya I messed that one up thanks Omar. Trying to say everyone thinks rejection is a staple no matter how you slice it.