Few beastly questions

By SirRunOn, in Rogue Trader Gamemasters

Hi guys,

Got a few questions on RT:KB I'd like people to peruse.

First and formost, if Razor Sharp doubles weapon penetration why do they keep putting it on things with 0 pen????

Second about Wraithlords, asked this before nobody noticed. Why does something with a toughness bonus of 24(unless I've magically miscalculated 8x3) have it's toughness bonus listed as 18 and 16 on it's sheet?

How bout some fun stuff? I won't list you most of the little nasties(and bamf nasties) I've worked out, though the little carnivorus jumping pineapples just have me laughing my azz off, but I do think one question is in order.

I have this bit:

Field of deadly plants, valuable

Diffuse Flora, massive, trap passive, lethal defense, foul aura(sophorific)

T 20, Wounds 500

Sharp grass(1d10+3R). diffuse, from beyond, strange physiology, sophorific musk

Now as it says I rolled valuable on these things. That brought a question to my mind. What value could this big field of sharp musky grass have? Beyond that, how about some of your ideas on how you made your weirdest rolled up creations "valuable"? It would be really appreciated.

ttyl,

SRO

Crud can't edit anymore…

Wraithlords have their TB listed as 18 and 16 even though their unnatural toughness is based on 88x3… been digging around and still can't find any reason for that.

*Edit to the edit* and suddenly I CAN edit the thread's first post… this forum's oddities are gonna give me a headache.

SirRunOn said:

Field of deadly plants, valuable

Diffuse Flora, massive, trap passive, lethal defense, foul aura(sophorific)

T 20, Wounds 500

Sharp grass(1d10+3R). diffuse, from beyond, strange physiology, sophorific musk

Now as it says I rolled valuable on these things. That brought a question to my mind. What value could this big field of sharp musky grass have? Beyond that, how about some of your ideas on how you made your weirdest rolled up creations "valuable"? It would be really appreciated.

ttyl,

SRO

It is valuable due to the fact it is easy to maintain, people won't notice it, and it is mean.

You could sell it as a defensive fortification for an estate. Grow the grass between an inner and outer wall and you have a huge, passive, deadly, defensive area that won't draw attention the way guards or gun turrets will.

Alternatively, the plants may not be worth much in their current state, but could be used to produce valuable poisons, narcotics, or medicines.

Ritesign said:

Alternatively, the plants may not be worth much in their current state, but could be used to produce valuable poisons, narcotics, or medicines.

That's just what I was thinking. If the plants have got a soporific musk, that implies some kind of strong biochemistry. Maybe it has medical use. Of course, if the uses are more *ahem* recreational, then selling that 'weed' might get you into a lot of trouble, but as long as the thrones are golden… Some PC's will do anything for a hit of profit factor. Gamer discretion is advised. :-)

Cheers,

- V.

if it weren't for the soporific musk characteristic that grass you generated could almost be mistaken for grave grass from the WFRP second edition book Night's Dark Masters since grave grass has five foot long underground barbed spikes which shoot out of the ground when it detects anything walking on it.

Have a few more critters that I could use some ideas on making them valuable.

The first one might be pretty simple or hard depending on the way you look at it.

Speedy Grazing Insect, valuable

Herd Beast, Scrawny, Deterrent, Swift x2, Deadly

WS 34. BS -. S 30, T 35, Ag 35, Int 16, Per 30, Wp 40, Fel -, Wounds 9

Bestial, Improved Natural Weapon(Horn,1d10+3I), Quadruped, Sturdy, Unnatural Speed(x2), Unnerving Vibration(-20 to hit)

Rather nastly little bugger. While I can figure mundane stuff, like it might have a really pretty shell pattern, I wonder what other things could make it valuable. I note that the "unnerving vibration" is an effect it makes with hypersonics to bend air around itself and create a refractory field, but I can't for the life of me see how that could survive the death of the animal.

And whew the tought of catching that little bugger by hand.

Now this one it proving a little harder to figure out.


Enormous Floating Fungus, valuable

Avian Beast, Massive, Deadly, Projectile Attack, Armored, Resilient

WS 46, BS 30, S 50, T 60, Ag 25, Int 16, Per 44, Wp 30, Fel -, Wounds 29

Armor 5, Bestial, Flyer(4), Improved Natural Weapons(1d10+5I), Spit(1d10+3,S/0/0)

Yes that's right it's a massive floating killer mushroom. Besides comedy value ("Dude you got offed by fungus") Figuring what's so valuable about this thing is giving me headaches.

SirRunOn said:

Hi guys,

Got a few questions on RT:KB I'd like people to peruse.

First and formost, if Razor Sharp doubles weapon penetration why do they keep putting it on things with 0 pen????

Second about Wraithlords, asked this before nobody noticed. Why does something with a toughness bonus of 24(unless I've magically miscalculated 8x3) have it's toughness bonus listed as 18 and 16 on it's sheet?



@ Razorsharp
Seems to be a mistake :)

@Wraithguards Trait
To which page are you refering to in regard to the stats? The stats I found on p. 56 of the KB featue Toughness 60; Unnatural (2x) and a correct TB of 12.

@Edit
I guess you were not able somebody else was already quoting your post. This prevents editing.

SirRunOn said:

Have a few more critters that I could use some ideas on making them valuable.

The first one might be pretty simple or hard depending on the way you look at it.

Speedy Grazing Insect, valuable

Herd Beast, Scrawny, Deterrent, Swift x2, Deadly

WS 34. BS -. S 30, T 35, Ag 35, Int 16, Per 30, Wp 40, Fel -, Wounds 9

Bestial, Improved Natural Weapon(Horn,1d10+3I), Quadruped, Sturdy, Unnatural Speed(x2), Unnerving Vibration(-20 to hit)

Rather nastly little bugger. While I can figure mundane stuff, like it might have a really pretty shell pattern, I wonder what other things could make it valuable. I note that the "unnerving vibration" is an effect it makes with hypersonics to bend air around itself and create a refractory field, but I can't for the life of me see how that could survive the death of the animal.

And whew the tought of catching that little bugger by hand.

Well, since the Unnerving Vibration might cause the Deterrent, my idea that it secretes a chemical odor that repulses predators wouldn't be a viable option. But it also has Deadly, so maybe it's a good rodent/insect killer (like an ant eater but it flies and eats…… flies and such?). It's able to keep livestock and fields of food harvest clear of those pesky yet devastating infestations. Or, the creature could be a delicate meal itself. Add a little spice and wine to it, and vua la!

SirRunOn said:

Now this one it proving a little harder to figure out.


Enormous Floating Fungus, valuable

Avian Beast, Massive, Deadly, Projectile Attack, Armored, Resilient

WS 46, BS 30, S 50, T 60, Ag 25, Int 16, Per 44, Wp 30, Fel -, Wounds 29

Armor 5, Bestial, Flyer(4), Improved Natural Weapons(1d10+5I), Spit(1d10+3,S/0/0)

Yes that's right it's a massive floating killer mushroom. Besides comedy value ("Dude you got offed by fungus") Figuring what's so valuable about this thing is giving me headaches.

Since it has Armored and Resilient (with the Projectile Spit attack and the fact that it flies that could also be a chemical factor), it's skin, when killed, turns rubbery and is a good chemical suit that can help the Fire Teams on your ship (like a +5 bonus to fight fires if enough suits are created). The suit can also protect the wearer from other chemical related dangers like on refinery ships, sludge vats, hazardous waste areas, and Lucin's Breath refinery's.

And or maybe the fungus is able to consume hazardous materiel into components that is now safe to dispose of. Though since you in outer space, whats to stop you from jetising the hazardous material into space. I guess this concept would be good for those refineries/plants on the ground.

When in doubt, eat it.

any beast can be made valuable by why it can be eaten, from medical reasons, todrug effects, to exquisite taste, or even it being a delicacy simply from being so difficult to kill.