Hey GMs,
Was wondering if someone could help me out here. I need to think of a reason Tyranids would be led to attack a planet (going off of the 'mysterious circumstances' that the Inquisitor found out while investigating Lordsholm). Here's the skinny so far:
We're on a bridge between missions at the moment (just finished Final Sanction ), and the last event to happen was that the Kill-Team killed the Lordsholm Broodlord and exterminated the nest. I had planned to use the canned Final Oblivion last stand and extraction from Lordsholm, but they screwed the pooch on protecting the Astropath during the tower assault. I had decided that she only just started her astropathic message and nothing of note got out except maybe "Lordsholm + Tyranids = we nee- * astropath dies to a volley of grenades *.
So, I was thinking instead of a nearby Guard/Navy fleet showing up or receiving assistance from the Deathwatch, I would have a Rogue Trader pop into system with a small but capable fleet, and bargain with the surface/Kill-Team that he would provide assistance/extraction for VIPs in exchange for some help securing some 'personal belongings'. I have an idea for a future story arc that includes this Rogue Trader being a Xenos-tech dealer/gun-runner of sorts and I would love the chance for him to help the Kill-team before they find out. *The Kill-Team chose to skip over the Armoury/Storage Facility section of Lordsholm so I could place the artifact here or somewhere else on the planet that was kept a secret.*
So I need to come up with something that would be extremely valuable for a Rogue Trader may want to keep a secret, yet come retrieve once he gets word that it may be lost to him. I need that same object to possibly attract the Hive Fleet to this unassuming planet. Does that make sense?
TL;DR:
- What kind of artifact would attract a Tyranid Hive Fleet splinter?
- Should I have it placed in the Storage Facility near the Starport or have it placed somewhere else of note?
- Should the artifact be recognizable to the Kill-Team? (I'm thinking no, to keep intrigue.)
- I'm still planning on having a 'last stand' battle at the Starport… not sure if I should have the Trader intercede with his own specialized forces or not. The Kill-Team has plenty of PDF left over from the previous mission.
So, potential artifacts I can think of, feel free to add your own ideas … .
- A captured Tyranid Synapse (Zenothrope?) creature kept in containment found by the Genestealers when they infiltrated Lordsholm.
- An Eldar artifact of some sort that was smuggled for the Trader to pick up and nobody knows (including the Trader) that it works like a Tyranid beacon.
- A dormant C'Tan Shard? I haven't read much of the new Necron fluff but perhaps the energy could be detected by the 'Nids and they are attracted to it/need to destroy it?
Any help would be appreciated.
Thanks!