More homebrewing, before I start mucking about this too much and making a page for it and so on, I wanted to run this by the lot of you beforehand. I'm semi-working on a Stormtrooper career for Rogue Trader (regardless as to whether or not that could arguably be covered by Archmilitant already) and before really digging in, I decided that if I'm going to make a Stormtrooper career, I'm going to want to make it all proper-like. I simply do not buy the Ascension (Dark Heresy) approach of sending someone off to a 6-month (or so) extracurricular course at a Schola Progenium and badabing-badabom, you have a Stormtrooper.
So for a Stormtrooper career, I'd like to restrict it to those of the Schola Progenium and Mind-Cleansed homeworld origins.
Caveat: There are no Schola Progenium or Mind-Cleansed homeworld origins for Rogue Trader.
Cue homebrew.
Blatantly ripping off The Inquisitor's Handbook (Dark Heresy) and Rogue Traderifying it (looking primarily on Into the Storm rather than the Core Rulebook), I came up with this:
Schola Progenium
Characteristic Modifiers: +5 Willpower, +3 Intelligence, -5 Perception.
Starting Skills:
Speak Language ( Low Gothic , High Gothic ), Literacy as Trained Skills.
Schola Education:
A progeny’s mind is the product of years of careful instruction in the fundamentals of knowledge and learning.
Effect: Common Lore ( Administratum, Ecclesiarchy, Imperial Creed, Imperium, War ) as well as Common Lore ( Imperial Guard OR Imperial Navy ), and Scholastic Lore ( Bureaucracy OR Judgement OR Philosophy ) are untrained Basic Skills for you.
Tempered Will:
The harsh methods of the Schola Progenium chiefly aim to forge the most crucial weapon a servant of the Emperor has: an unbending will.
Effect: Whenever you would attempt a Willpower Test at -30 (Very Hard) or harder, you reduce the penalty by 10.
Skill at Arms:
All progena are instructed by grizzled drill abbots in the arts needed to defend the Emperor’s truth and, no matter what their calling, all are willing and able to shed blood if needed.
Effect: You begin play with your choice of a Basic Weapon Training ( Universal ), Pistol Weapon Training ( Universal ), Melee Weapon Training ( Universal ), Thrown Weapon Training ( Universal ) talent OR your choice of Common Lore ( War ) and Scholastic Lore ( Tactica Imperialis ) as a Trained Skill.
Sheltered Upbringing:
Despite their extremely well-rounded education, the progena are largely ignorant of the Imperium’s worse elements, breeding a distain they can’t ever seem to manage to hide.
Effect: You take a –10 penalty on all Barter, Blather, Charm, Deceive, Inquiry and Scrutiny Tests when dealing with the worst of examples of humanity (cultists, traitors, narco-addicts, gutter scum, mutants and the like).
Orphan:
All progena are made up of the orphans of the Imperium, with no adamant or lasting ties to their heritage. No-one with the Schola Progenium Homeworld can choose a Lineage as part of their Origin Path.
Starting Wounds: Progena characters double their starting Toughness Bonus and add 1d5 to the result to determine their starting number of Wounds.
Starting Fate Points: Roll 1d10 to determine a progena character’s starting Fate Points. On a 1–6, he begins with 3 Fate Points; on a 7–10, he begins with 4 Fate Points.
Comments? I know that it looks hefty, but apart from a few minor added options to keep it useful for all Rogue Trader careers and adjustments to keep it in-line with Rogue Trader (such as making Skill at Arms (Universal)), it's practically a direct port of the Dark Heresy version.
Edited by Fgdsfg