I'm getting ready to run a new campaign in a few months. One of the things that one of my players brought up to me is that he'd like to see the passage of time tied with character progression as it's been portrayed in the fluff. I was considering putting limits on rank attainment and talent development (i.e. none during an adventure) as well as alternate career paths. However, even then I'm not sure if that will work (except for the progress along alternate ranks).
I'm curious as to how other GMs have approached this or reasons why other GMs decided to not use pasage of time.