Reading this, and having to finish our first campaign, Shadow Ruin, I am kind of surprised at what's being said. Am I a horrible OL that I did about half and half wins with my heroes? Yes, there are three run-and-win games that we played. I decided to lose one of them (the one where the heroes can steel the staff of shadows from me) to "even" out the field. It was good because we where all new, but I don't think I will be doing it again. It cost me the game.
Aside from those 3 games, the movement of my monsters being so limited would be a HUGE disadvantage, particularly with reinforcements having to get all the way across the map to get somewhere. Personally, I think that makes the game very unfair for the OL when heroes can take out whole groups in one shot.
And the thing with blocking doorways. Look, you are playing someone that is acting out the jerkiest-jerk of all time. Blocking hallways is a jerk ass thing to do. They are doing their job. You would not feel motivated to want to kick his ass the following game if he didn't fluster you so readily. At least, my group is that way.
I really don't think those are miss rules, just an advantage that is exploited. The win for the fat goblin should be easy for the heroes, and the act two quest corresponding to Fat Goblin should be really easy for the heroes to take as well. I sat there utterly helpless as they mowed me down and I could do nothing but watch Yes... Watch... sometimes with a turn that does nothing.
BTW, Labyrinth of Ruin is out. I have read *some* of the quests, haven't played them yet. They took allot of the grievances into mind and tweaked them. Many maps are larger with more open space. Objectives make it harder to exploit monster movement. There are more complex obstetrical that are easy to get around, give heroes and monsters advantages and disadvantages as well as strategy that Shadow Ruin did not have.
I am going to give you heroes the same advice I gave some new OL.
One: Pick a few quests you like/haven't played and do some Epic Plays. These don't matter on a larger outcome. People are more relaxed and have more fun. Our last Epic Play was beyond funny. I, the OL, lost because I chose a stupid monster group (Kobolds) as my last ambush group for Frozen Spire. We all came out having a great time though because it was FUNNY! Having that many of the same beast on the field at once that made more, ignoring group limits was side splitting!
You need games like that so when those games come that are really frustrating, you can think of those stupid Kobolds and the funny voice one of your heroes gave them.
Two: Simple. If you don't like how things are run by your current OL, then YOU be the OL. Or at least mix it up. Your new hero member will be able to give you some great insight on the going ons of how the OL has to work things. You, or the new OL, will then see the advantages or disadvantages they get being limited. There is allot that goes on with the OL and you can't talk it over with anyone. You will find it is a fun, but challenging role to play on your own.
I hope this helps. The number one thing with this is you, as heroes, need to plan ahead and realize this isn't D&D where the OL wants you to win, so he will help you along. Great if you have that and that is what you guys need to have fun, but that isn't fair for the OL. Kind of feels like cheating if one player has to handicap themselves to let the other guy catch up. At least I would feel that way as the hero. I want to win in all fairness. So, at the end of the day we need to be good kids, OL and heroes, and take our lose gracefully and let the other guy rub it in our face. Next week will be different because you will be doing the face rubbing!