dadiXtrema said:
Referring to encounter 1 of the Fat Goblin quest:
Although I know this is probably really "mean" of me as an OL… in one of our game sessions I completely blocked the beginning pathway with Barghests for a really long time (bad luck/bad strategy on the heroes part… take your pick). Essentially, I was able to take all 4 of the red tokens to the exit. After allowing 3 to exit, I kept the last one on the map right at the exit, forcing the hero players to fight their way all the way across the map to kill the goblin that was holding the objective token, all the while fighting through the endless hordes of monsters that spawn at the BEGINNING of the OL's turn at the entrance and exit that can be activated on the same turn… Since the victory conditions are: "Once all the red tokens are stolen or stored", keeping one on the map kept the map going indefinitely…
Long story short: The heroes were eventually able to place the red token on the farm tile but by this point, I had all 15 of my OL cards drawn and had severely damaged each hero. Needless to say, encounter 2 was a breeze… Has anyone done this before? > To be fair… the heroes had quite an epic battle to get to the exit tile, kill the goblin, and come all the way back lol! So in that way… it was pretty fun!
Maybe it is mean, so what. Your heroes allowed you to do it, through bad luck and/or incompetence. You stretched what was possible for the OL to do as far as it could go, all legally within the rules (unless you screwed something up of which we're unaware). This is probably something that never came up during playtesting and what happens when you release the game to thousands of gamers.
If your heroes persevere and aren't put off by your behaviour, the campaign is far from over with many other games to play.