This question isn't about killing my PC' in a combat by accident but about when a PC does something that results in their deaths.
I'm quite reluctant to kill off my PC' because, after all they've taken the time to write them up and my players are the type who like to nurture a character, however in the last couple of sessions my PC' have done questionable things that I feel I was too soft on.
They are currently on a frontier world staying in a mining town, long story short, my groups psyker attempted to dominate the towns sheriff into freeing the groups assassin. The assassin had lost at cards and discovered that his opponent had fleeced him, he followed him out of the tavern then killed him in the street, right outside the sheriff’s office. The psyker who was watching the altercation from his room at the tavern attempted to dominate the sheriff.
The town however isn't as backwards and the PC' and is secretly a front for another Inquisitor plans (however they must maintain the deception irrespective of the PC'), therefore, the sheriff had a device that not only blocked the psychic but revealed the psyker position. The sheriff then arrested the psyker as an accomplice. In hindsight however, I feel the sheriff should have executed the psyker for the attack on the sheriff, I feel like I should have but didn't partly to appease my the person playing the psyker.
What would you have done other GM'? Would you have killed the PC off and told them they should have thought of the consequences or let them get away with it?
With the rest of the PC's rescuing him at near death in the end. Just one idea I have out of many, but I'm sure you have ideas planned already too.