high skills and balance

By Captain Xenon, in Rogue Trader House Rules

In a game im in, the GM has told me to re-build my character, as he does not want to see me having a skill over 100 at chargen. in this case, the skill is commerce and is modified by renowned warrent, peer(to several groups), talented, and a +10 from equipment, so much of the bonus is conditional. i was focusing on maxing the skill as it is used primarily in contested rolls, and my dice tend to hate me on occasion.

has anyone found any balance issues with the commerce skill? or balance issue with key skills from other classes getting over 100? i know that tech-priests can get a large number of bonuses to tech-use.

with commerce, the best bonus that one could get at rank 1 is 10 degrees of success for +20 to an acquisition roll. i dont really see this as being imbalanced, especialy as it requires the opposition to fail their roll.

Captain Xenon said:

has anyone found any balance issues with the commerce skill? or balance issue with key skills from other classes getting over 100?

IMHO, and answering this as simply as I can, there is no balance issue to fix. Other than that, I have no idea what you are inferring to. Once you start getting high rank, (and even at Rank 1 with BS bonuses/modifiers), your combined total, in some situations, could very well exceed 100+.

I don't see the issue at all. Focusing in something means that you're giving something else up and if you're focusing, you should be rewarded for it, and it is *very* easy to break the 100 mark in some skills/attributes.

If you want to be a trader with contacts and so on, you should be allowed to be that. Stacking Commerce over 100 is nothing and for those truly heinous negotiations, it's not hard to throw on Very Hard (-30) or higher modifiers.

We have à houserule to werk with that. If you roll above 95 or below 6 you're roll is added or deducted by 10 points for every point beyond that eg 97 totals to 115 and 03 will give you 2 DoS extra. So if you have a stat of eg 110 you succeed on a +0 roll upto 96.