Hi all,
looking for some suggestions to a house rule we have but one of our players has come up with a fair point.In our game all players begin with the pilot(personnel) skill as they would have learnt it during their service in our minds.The assault astartes speciality then gets the talented-pilot(personnel) to show that's why he's staying on that route of expertise.We now have a new player who is following the route of a son of fenris and has pointed out how they don't go in for that jump pack shenanigans.We thought this was a very good point so we gave him resistance(cold) to replace the pilot(personnel) skill that we give all starting players but he still wants to go for the assault astartes path so any suggestions what skill to accent his being an assault orientated son of Russ?Any help will be much appreciated