Mephisto Characters/Strange Eons Abilities Template - Opinions for small tweaks wanted

By talismanisland, in Talisman Home Brews

If you think about it, there are a number of characters in the game that can become rather powerful, or even unstoppable, given a specific set of circumstances with cards and spaces.

Though your suggestion seems reasonable, it could also cause another loop if the deck was down to 2 cards or so and you understood what they were.

Either way, Talisman is always open to interpretation and thrives on the various house rules used by groups, so if it works for you then great! :)

I rather like the variation of the last two abilities on the M.A. In almost all cases, it stops spell cycling without the need of that conditional rule about not using the same spell twice. It may not be perfect and maybe backfire in rare situations… but when it comes to Talisman, the rare exception is the common quandry that can never be entirely eliminated. This change is a good compormise in keeping things simple.

talismanisland said:

If you think about it, there are a number of characters in the game that can become rather powerful, or even unstoppable, given a specific set of circumstances with cards and spaces.

Though your suggestion seems reasonable, it could also cause another loop if the deck was down to 2 cards or so and you understood what they were.

Either way, Talisman is always open to interpretation and thrives on the various house rules used by groups, so if it works for you then great! :)

Yes, but because we have already 80 spell cards or more.., the spell deck will never be down to 2 cards. So i assume that those spell cards that the apprentice magican has used, will probably not be seeing again in the game, unless someone draws the demigod and all spell cards must be shuffled again.

I am happy with the change for now :)