I searched the books (CRB, BFK, ITTS, LOTE, DH & RHB) and this forum and cannot find anything about how armor is damaged. Page 275 CRB 'Upkeep Tests' mentions… armor suffering massive damage… Ok, so how & when do you determine that?
I came up with a couple of options.
Op.1. Treat armour the same as 'Damaging Cover' (CRB, pg. 247). Calculate damage as usual, if the remaining damage is greater than the AP of the armour for that location then it is reduced by 1 point.
+ Armour with higher AP is less likely to be reduced.
+ Easy bookkeeping.
- Lower armour AP will get chewed-up fairly quickly.
Op. 2. Use the WFRP 2ed. Old World Armoury, pg 24 & 26. optional rule. Calculate damage as usual, if the remaining damage is 7 or more points, roll 1d10 and if a 1 is rolled the AP is reduced by 1 point for that location. WFRP also required 3 criteria, 1. Takes a critical hit; 2. Damage 7 or greater; 3. Hit with Ulrics Fury (Righteous Fury), which is redundant, the 'Fury' will exceed the 'greater than 7' criteria. To simplify it I would use the 'damage 7 or greater' only.
+ Applies regardless of the armour type and AP.
+ Easy bookkeeping.
- Applies regardless of the armour type and AP.
The 1d10 roll could be added to Op. 1 which would reduce the chance of reduction.
Change Op. 2 base '7' up or down to make it more or less 'grim and perilous'.
Most RT will have enough armour in reserve aboard ship so they can attempt upkeep tests accordingly or as the GM see fit.
Thanks for taking the time to read this and any input you have to share.