For my campaign, I have already had my Players invade a planet along with their entire company of Battle Brothers. The planet is a recently conquered Tau world and the Inquisition had deemed it necessary to send DW for complete annihilation (Not exterminatus as other objectives are needed to be completed). However, this world is said to be under control of a Space Wolves Company. Essentially, once the DW have taken over the planet, a Space Wolves Company will arrive and demand they leave their sector. Given that the level of Xenos activity in the area and the weakened state of the Space Wolves, the DW refuse and now tension has begun to build up. Side note is that this Space Wolves Company has openly declared war on the Inquisition in previous circumstances. At this point, the Company will approach one of the Players (who is also a Space Wolf) and essentially ask him to relay any information that the DW has on potential Xenos inhabitants. Also, the fact that the Space Wolves want to know the exact motives of the DW inquisitor currently accompanying the DW.
Creating Chapter Tension in the Deathwatch.
Reads interesting, Lokan. You're putting a player in a position where he has to choose between his allegiance to the Deathwatch and his home chapter.
I'm interested to know: Does the player's character have any pressures pulling him either way?
- How's he been going with the SW company? Does he have any history with its commander or any of the Marines?
- Is there something he wants which either the Wolves or the Deathwatch can help him get?
Interesting. Is the Space Wolves Company in question a rogue company, or do they have the approval of the rest of the chapter? Also, does the situation affect the game rules at all? You could really mess with the Kill-team's Cohesion and Squad-Mode.