Starting Character - 1x 6/6 Promo Yoshimitsu, 7HS 24V, Order/Good/Void
Assets (3):
3x 3/3 Seal of Cessation +2L
Splits (6):
4x 6/3 or 4/3 Infiltrating +3H
2x 2/5 or 3/5 Evil Plans +2M
Attacks (11 + 4):
4x 6/3 Kuzurya Reppa +1H
4x 4/2 Moon Sault Slayer
3x 4/3 Widow Maker +2M
Actions (4 + 6):
4x 5/4 Tag Along
Foundations (38 + 2):
3x 5/4 Daily Routine
3x 3/4 Trade Your Passion For Glory +2M
4x 3/5 Experienced Combatant +2M
2x 3/5 Armored Defense +2L
4x 2/5 Military Rank
4x 2/5 Blood Runs True +1H
4x 2/4 Amy's Assistance +1M
3x 1/5 Whereabouts Unknown +2L
4x 1/6 The Curse Broken
4x 1/4 Cursed Blood +3L
3x 1/4 Hwang's Protection +0H
Total: 62 + 1 cards
Sideboard:
4x 3/3 The Illuminati
1x 3/5 Armored Defense +2L
3x 2/5 Red Lotus of the Sun +3L
The framework of this deck is credited to Jake Howell, who ran it to 3rd at the SCC. I took it from there and added my own brand of special sauce. It is a lockdown Order control deck masquerading as an Order aggro because of it's insanely speedy damage potential. It is meant to be heavily, heavily teched against Evil but holds up extremely well against all kinds of aggro and other decks like Mill Seong Mi-Na/Yun-Seong/Voldo as well. The goal is obvious, use BRT to fail your opponent's checks and smack them on their turn with dirty attacks that hurt thanks to Yoshi's response. The ideal opening hand is BRT and Whereabouts with a MSS in hand or some combination of those cards with Experienced Combatant and Cursed Blood. Gaining board position is very easy against non-Evil decks, and against Evil it's really hard when you hit up against The Wall but Daily Routine, Hwang's, Amy's Assistance, TCB and Seals help a lot. He's also a beefy vitality character for the 7HS so I don't have to bother much with cards like Holding Ground/More Machine Than Woman, both of which are great but superfluous here. Amy's was more than enough, ask DoubleD if you don't believe me. It can commit Seals/Gis/Addes as a major bonus. I also have damage pump if I want with Evil Plans.
The deck has tons of answers to everything and the sideboard helps shore up the weaknesses against specific matchups. Armored D is odd since it can be bad for me - stopping Reppa enhance, Military Rank cheatery, and of course card draw with BRT - but it answers those annoying loop decks as well as the idiotic Alex that Ohio/Michigan was rocking in force and the 3rd in the side is insurance just for that stuff. Red Lotus is chainable off 17 cards, just enough to make it work and because it's incredible against a variety of things - notably Akuma's E, Ibuki's F, and so forth. I can also randomly drop it into play for free with Cursed Blood, a key card to the diminishing turns of control (meaning that for each turn the game goes on, EC and other cards become less and less effective unless I can Infiltrate). I guess I can't forget about The Illuminati tech either, eh? Higher Calibur is kinda popular right now from what I hear. Except when it's turned off.
I gotta thank Steve, Ryan, Dave and especially Omar for giving me all sorts of great advice on the deck - making the hard cuts and additions and so on - and it played really well. I was able to T2K Mack in Game 2 of our match and I smacked the hell of Jack Chang's Top 4 Mai deck turn 2 with some crazy hard checks, getting her down to 4 (to no avail since I ended up losing that match on time). Completely absorbing damage against Derrick's Mr. Karate was remarkable, in fact in the first game he only dealt a single point of damage to me while I dealt 12 to myself via MSS enhance, heh. Jeremy was an okay matchup in Top 8, better than many others out there, and I managed to maul him in Game 1. He returned the favor in Game 2 and in the last game, we both chipped away until he hit a Revitalize with about 5 minutes left in the round. Now, I was positive that he was going to be able to kill me next turn but I had a sick hand so I went for the kill with Reppa into MSS, both fully multipled and since time was called in the middle of my turn, both players were at full vitality at that point so the tiebreaker was a big issue. All I had to do was a SINGLE POINT OF FREAKING DAMAGE and I win the match. However, Jeremy had about 13 cards in his hand as well as the critical Tough Outer Shell and he simply ate everything...and gained it all right back. So we ended with both players at full vit and I therefore lost on the second tiebreaker since I had more cards RFG'd then him for some reason. Dammit Jeremy, why do you play with good cards?
A single TYPFG on my board and perhaps it would have been different. Ah well, great match against a great player so I can't complain. **** YOU JEREMY RAY!!! He used his voodoo magic and I was out-voodoo'd. Still, I was happy that my non-Evil goodness was decent enough to make the cut at such a difficult event.
After shoring up the numbers here and there, and messing with my card pool, the deck is safely 60/40 or slightly better against Evil - the best you can really hope for - and 90/10 against everything else. Ibuki is a significant exception; chances against her are far better than most decks but it's still brutally bad and easily the worst matchup. Much depends on Tag Along resolving at the right time, as you would expect. Just about everything else is fine, though - Cody, Akuma, you name it. I hope to continue this as my main deck for a while and this list is complete; I can't think of anything else that I would want to add or subtract without messing with the balance. What do you all think? For not being Evil, I liked it and I hope you do too. I'll gladly run it again, perhaps even at ECC. We'll see...any comments would be much appreciated.