In the past we've had Warp Encounters and the like, but how about stuff for profit? One thing I would have liked to see more of in Hostile Acquisitions is a listing of potential Cold Trade items a GM could drop into their game. So, maybe we can come up with some? (I've also posted this over at rpg.net)
Mine aren't the best, but its a start I suppose.
1. Ntharian Brightleaf
On the independent agri-world of Ntharis, remnants of ancient Mechanicus terraforming engines stand like silent watchers. Larger than a hab block, they have long been robbed and scavenged of their secrets. A particular strain of xeno-crop grows here, known to make powerful lho-sticks. Import of this crop to the Calixis sector is forbidden, and profits are slim, but rumors have started claiming that it was engineered by Man long ago. The Biologis have taken an interest in these rumors, and are eager for samples.
2. Captain's Lament
These smooth bottles of wine are clearly xenos in manufacture, though even the most learned Xenongrapher's cannot determine their origin. The liquid inside glows a bright blue and appears to have a life of its own. Impossibly sweet smelling, many claim to see hallucinations form out of the vapor that curls out; often in the form of tentacles. Recovered from an unknown hulk in the year 811.m41, there are precious few of these bottles in existence. They fetch prices in excess of the finest wines of Quaddis, and Lady Bellefonte, the invisible Vertess of Port Wander, is known to have several in her possession.