Question about monster movement

By Coldmoonrising, in Descent: Journeys in the Dark

As I wait for an official response from FFG about this topic I figured I'd ask the community about it.

I'm generally the OL for our Descent games and came into an issue. When activating monsters, are the monsters allowed to use both action points to move or are they limited to 1 movement and 1 attack?

I am already aware that monsters only get 1 attack unless frenzied but are they also limited to 1 movement unless dashed? (I've seen the debate about zombies and am aware that they can't be dashed due to their shamble skill)

What do you guys think? I'm gonna start playing the monsters similar to D1e were they could only move and attack once unless carded to do more.

Monsters can spend both of their actions on movement if you choose. If monsters only got 1 move action, there would be no point to the Zombie's shamble ability.

Very true, this is what I was thinking as well. Well then, I guess in such cases as Fat Goblin #1, the heroes will have to move fast! lol

Coldmoonrising said:

Very true, this is what I was thinking as well. Well then, I guess in such cases as Fat Goblin #1, the heroes will have to move fast! lol

Yep. As OL, my favorite choice for the open group is Marriod, with their lovely Immobilize power, black defense die, and bases big enough to completely block advancement without killing one of them first.

I've OL'd Fat Goblin twice. First time I got 2 tokens, second time I got 3.

I'm not looking at the quest book, but do the Marriods qualify to be an open group choice in Fat Goblin? I thought they were Underground/Water, or something like that, and Fat Goblin should be require Outdoor or Civilized.

Merroids have the Wilderness symbol (the tree), so they're a legal choice.

Wilderness for the first encounter of Fat Goblin only.

Malicain said:

Wilderness for the first encounter of Fat Goblin only.

Which is where I used them.