Kiton said:
Its not just a bit of tweaking that's needed to fix this. We're looking at redoing the entire armor and weapon tables. one or two weapons changing here or there won't alleviate the problem.
See that's were you went wrong in my opinion. Look at my data again, specifically the Multi-Melta and the Multi-Melta on short range.
Look what doubling the penetration from 12 to 24 does. 11 turns turn into 3.4 9 turns into 2.8 and 710 turn into 12.3 turns. All this by adding the Melta property to a weapon. There's no target out there that isn't a vehicle that has 12 points of armour so it hardly matter if a weapon has 12 or 24 pen unless used against a vehicle. A simple change in Pen values (which is far easier and less problematic than rewriting the rules) or adding a weapon property (like the proposed Tank Hunter a few posts earlier or the already existing Razor sharp) can be done without a lot of side effects popping up all over the place.
There's no change in mechanics needed (unless you'd define weapon properties and damage / pen / armour values as mechanics) just a some numbers that need changing.