Dungeon?

By Penagain, in Talisman

JimmyDark said:

I'm glad they keep the chance of being teleported to the Crown of Comand (Stated on the products page).

Ewww, not a fan of this. You should take the path people normally have to take, with all the hardships that come with it, instead of getting a crutch that let's you get to the Crown enfadado.gif .

If you don't like it you can just take that treasure card out of the deck.

JimmyDark said:

If you don't like it you can just take that treasure card out of the deck.

Are you sure it will be just 1 card that allows that (or even done via a card)? I haven't played the 2nd ed Dungeon, so don't know how the teleporting happens, just know that I don't like the idea at all. As for removing cards, I'm a stickler for keeping in everything, pretty much the only reason I decided to allow Fate (though thankfully no replenish erratas to my BI board), because I didn't want to leave out cards relating to it.

In second edition you rolled a die after completing the dungeon to see where you came out. A 6 was the crown of command. This edition states on the product page that:

"Legends say that in the deepest pits of this abyss, the Lord of Darkness stands watch over a vast treasure that even includes a portal that leads to the renowned Crown of Command!"

There are ten treasure cards in this edition. As there are only ten I would assume that you draw one card after making your way through the dungeon and perhaps defeating the Lord of Darkness. This probably won't be an easy task, but we won't know for sure till this expantion comes out.

It's also possible from this text that the dungeon is an alternate route to the crown of command and the treasure cards are seprate from the portal.

Checked out the artwork that has surfaced for the dungeon and it looks pretty good. aplauso.gif

It is promising that there are a large number of cards in the Dungeon deck and it looks like it will be much tougher than the 2nd edition version

That was so weak, we stopped using it.

I think I am going to have to get this new-fangled revised edition after all ....

The 2nd edition Dungeon was useless. I created a host of new cards to make it more interesting, however, and that made it everyone's favourite addition. So it shouldn't be hard to make the Dungeon work well. Also, I'm pretty sure the Lord of the Whatnot is going to work somewhat like the Reaper, so the Dungeon doesn't become a refuge from the horrors of meeting the Reaper.

As an aside, I would absolutely LOVE to see a revised version of Timescape. I know many players hated it, but to me it added tons of fun, as well as bold new strategies.

Wow, I think I'll just put this board up against the 3d board.... No plans on making a add on 3d board yet.... The one now is huge. I wonder if the Reaper can go into the Dungeon to look for characters?

Personally, I have no interest in seeing a cloned Reaper of any kind. We don't need repeats this early in a new editions development. It would be another contradiction to FFG's claim of speeding up the game. No, I'm not a fan of the Reaper... mostly because it's just an interference in enjoying the game's adventure. That's what I expect in any re-issue (preferably a rework) of the Dungeon... shortcut or not. And in that it appears they may have done so.

And logically, the only reason anyone would (or did) bother going into the dungeon (in a game with only one endgame, regardless of failed alternate ones), was for a shortcut. So it has to be there, and that's why it was put in there. Without such, the dungeon would (initially or eventually) be ignored by most players.

If I remember right there were a few nice items that were only available in the dungeon. Even if you did not get to the center " I only recall a few times this actually occurred " you could get a short cut to the Middle Region as well. Didn't one of the exits put you at the warlocks cave or cursed glade? I don't think there is a reaper like character or there would be a miniature. More likely a card you can defeat like the old Dragon King???

WOW ! I am very excited about the board and everything. If i look to the dungeon board on the back cover of the box, it much larger than the board from the 3th edition. aplauso.gif

If i am right, i see 3 floors instead of two gran_risa.gif

I don't think that there is a reaper figure in the dungeon. But i hope that the dungeon will contain a lot of challenging.

Anyway, if the dungeon is not easy and the reaper is walking up and down beside the doorway to the dungeon, then i can't call it a refuge lol. gran_risa.gif

Velhart said:

WOW ! I am very excited about the board and everything. If i look to the dungeon board on the back cover of the box, it much larger than the board from the 3th edition. aplauso.gif

If i am right, i see 3 floors instead of two gran_risa.gif

I don't think that there is a reaper figure in the dungeon. But i hope that the dungeon will contain a lot of challenging.

Anyway, if the dungeon is not easy and the reaper is walking up and down beside the doorway to the dungeon, then i can't call it a refuge lol. gran_risa.gif

Third edition has 15 or 16 spaces.

So the 4th edition dungeon is a lot bigger gran_risa.gif

The Black knight you see on the cover is probably the same as the one you must encounter at the end in the third edition.

If i am right, it has a strength of 6.. but i am not sure..

I love the artwork from the goblin king, and Soul Drinker.

It seems that we encounter some undeads too ! ( from the post on fantasy flight)

Velhart said:

Third edition has 15 or 16 spaces.

So the 4th edition dungeon is a lot bigger gran_risa.gif

The Black knight you see on the cover is probably the same as the one you must encounter at the end in the third edition.

If i am right, it has a strength of 6.. but i am not sure..

I love the artwork from the goblin king, and Soul Drinker.

It seems that we encounter some undeads too ! ( from the post on fantasy flight)

Did third edition have a fixed entrance or dungeon door adventure cards?

I'm hoping for the dungeon door adventure cards in fourth edition, but it would be even better if FFG gave us the option of doing it either way. If not I guess I could always make my own dungeon door cards, but I'd have to buy upgrade pack since I'm paticular about all my card backs looking the same.

You can enter the dungeon from the ruins in the third edition.

And there are 2 or 3 adventure cards that says, that you are thrown in the dungeon. You land in the vault space. The 2 a 3 adventure cards must be shuffle with the main board card deck.

It only has 5 characters a bit dissappointing, but looks none the same.

I wonder if you can earn a talisman if you defeat the Lord of Darkness(black knight) ( same as third edition) gran_risa.gif

Would be nice. Another chance to get a talisman. gui%C3%B1o.gif

Velhart said:

I wonder if you can earn a talisman if you defeat the Lord of Darkness(black knight) ( same as third edition) gran_risa.gif

Would be nice. Another chance to get a talisman. gui%C3%B1o.gif

I would actually consider that better than a shortcut to the CoC... though for most that might not be enough incentive versus the Warlock, Hermit, and other easier ways to get a T.

The upgrade looks excellent, in terms of its quality. Having a copy of 2nd edition expansions, before getting back into Talisman via Black Industries initially, I would like to see both the City and the Timescape remade as well.

With 3rd edition, was there actually a new piece of board for each corner planned / produced does anyone know?

And I hope that they bring back the alternative ending cards for the Crown space - it kept things pretty ambiguous all the way to the end.

Kadath said:

I was going to opt for the conversion expansion, but I might just go the whole hog and buy the revised 4th for continuity and because i am a hoarder. So - 4 board expansions expected, on Dungeon, probably the City remade as well. Hopefully we wont be seeing timescape back again...

I upgraded my Black Industries copy. In hindsight, I wish I had just chucked into the rubbish where it belongs (my copy was obviously not afforded very careful quality inspection before it was shipped to me), and bought the FFG edition. I am going to remedy that just as soon as the expansion comes available for pre-order through my favourite games seller.

Dungeon was my favorite expansion, and I am REALLY looking forward to this.

Extreme props to FFG for releasing another one so quickly on the heels of Reaper.

With the Reaper expansion, there are really only 3 things I am still waiting for: Character sheets, more characters, and optional endings.

I was NEVER a fan of Timescape, simply because it messed with the whole idea of "midevil fantasy."

I've never played City (and I've heard I'm not missing much.)

And I might be the only person who actually REALLY liked "Dragons."

All the cards from expansion & Adventure seem to be rolling in slowly with the expansions anyway.

Thank you, FFG!

Redmike:

The third edition has the forest and the mountains.

----------------

I hope they both return some day.

It would be nice if the dragon expansion is also included.

I hope that Time scape will not return. I have not play that board because i play third edition. But it has nothing to do with the fantasy of Talisman.

Machine guns and other science fiction etc don't belong in a fantasy world (if you ask me)

Ditto on Timescape. Back in the days when we played 2nd ed., we bought all expansions as soon as they came out. Timescape was played about 3 or 4 times and then shelved! [For all reasons mentioned and that it utterly unbalanced the game.]

I never played 3rd, but have seen and heard a bit about its forest and crags expansions... and I would be interested in giving those a try most definitely. Until then, I'll be watching what develops for the Dungeon and what people have to say about changes versus 2nd and 3rd versions. Fingers crossed that we don't have to wait TOO long.

Well, from what I've gathered, the dungeon board fits onto one of the corners of the main board with squares from both boards lining up (?). I don't see why they would have to line up perfectly since entering the dungeon should be though a dungeon door card (place) pulled from the adventure card deck.

Boneshaw:

The Dungeon has a entrance from the ruins space in the third edition

They are some cards in the adventure deck that says that you are throw into the dungeon on the vault space gui%C3%B1o.gif

The space between the ruins and the dungeon don't match each other( at least not perfect. ( but that's not a problem !

Thanks for the reply on that last matter Velhart. I reckon it's only nostalgia that makes me think fondly of the old Timescape board, when GW were desperately plugging the 40K setting in every other game they produced seemingly (with hindsight, look at it now!). The extra board sections could be a serious distraction though if they do not enable some constructive gameplay towards the objective. Much as I liked it, that was one criticism about the old 2nd ed City board, which although it offered advanced careers, was pretty dangerous, and could take you away from the main action if you weren't careful.

I am hoping that the main board add ons in 3rd edition allowed some more diverse but useful play? If so, then they would be a welcome restoration - I agree that Dragons was a decent add on for 2nd edition, although all of the supplements together seemed to add on an extra lifetime to the length of the game.