Here is one !?! ok,… two !?

By flyndad, in WFRP Rules Questions

I know you guys are going to tell me I could have found this somewhere in the rulebook,.. but I have tried and can't seem to locate the answer,…

1. In the Beastiary, listed in the monster's characteristic numbers there is sometimes a white box,.. does this mean add white to a check using that characteristic?? ,.. What if that characteristic is being targeted,.. does it mean that black is added to the offensive pool ??

2. action card says "strength vs. target defense",… target defense is the number in the brackets next to agility? and that is the number of challenge dice to add to the attacker's pool ??

I have several more but I suppose I will get a copy of the players guide. I have been told that it contains a little better explanation of the rules,….

flyndad said:

I know you guys are going to tell me I could have found this somewhere in the rulebook,.. but I have tried and can't seem to locate the answer,…

1. In the Beastiary, listed in the monster's characteristic numbers there is sometimes a white box,.. does this mean add white to a check using that characteristic?? ,.. What if that characteristic is being targeted,.. does it mean that black is added to the offensive pool ??

2. action card says "strength vs. target defense",… target defense is the number in the brackets next to agility? and that is the number of challenge dice to add to the attacker's pool ??

I have several more but I suppose I will get a copy of the players guide. I have been told that it contains a little better explanation of the rules,….

Re 1, when on a monster card or elsewhere you see a little white box beside stat, usually with a number in it, that means the monster/npc has that number fortune dice on all checks using that stat - the same as a PC having a fortune die on the stat (also recorded in a white box on the career sheets), This does not mean add a black if it is being used to oppose something - just as PC fortune dice on stats don't add black to attacks which that stat defends against opposed.

Re 2, no, this is not an opposed check. VS target defence means "against 1 challenge die plus modifiers for Defensive value (the number usually beside Toughness, black dice) plus modifiers from reaction defences like Dodge, plus modifiers from Aggression dice spent to defend, plus anything special - such as the uber nasties that add a challenge die.

Hope that helps.

Datzda Shiznit 3 (5) 3 (1) 4 (0) 3 Δ 2 3 3/4/1 10 C1
Datzda’s Wolf 3 (4) 4 (2) 4 (2) 2 Δ 3 1 4/3/2 12 C1
Gnashrukk 6 Δ (5) 6 Δ (5) 3 (2) 2 3 Δ 2 6/3/1 16 R2

The above numbers are from the Journey to Blackfire Pass casmpaign. a triangle = a little white square.

ok,… just to make certain I really understand, it would work like this. Example: PC with a strength of 4 uses "melee" action against "Gnashrukk". So the pool would be: 4 blue then exchange #of blue = to # into stance (red or green). Then, add PC modifiers, ( trained, speciality, fortune spent, elevation etc.) Then, 1 purple challenge die + 5 ADDITIONAL BLACK DICE ?!?) I think that is how I understood it,.. AND Gnashrukk has a "W" square next to his toughness. Does that come into play at all here? ….. Now the PC hits with his hand weapon (5) with a single sucess, which is "normal" damage,.. so that would be,.. 4 str, + 5 hand weapon,.. MINUS Gnashrukk's toughness of 6,.. meaning Gnashrukk takes 3 wounds,… I think,…

Does Gnashrukk not have any Soak ?? or is it that his "soak" was taken care of by all the black dice added to the attack roll ??

The player part is correct. But not Gnashrukk. As far as I can understand the number you have written, Gnashrukk has 6 dmg 3 soak and 1 defence. That means he adds 1 black dice to the pool and has a soak value of 3+6.

Kardon said:

The player part is correct. But not Gnashrukk. As far as I can understand the number you have written, Gnashrukk has 6 dmg 3 soak and 1 defence. That means he adds 1 black dice to the pool and has a soak value of 3+6.

You are confusing Agression / Cunning / Expertise dice with damage, soak and defence.

Gnashrukk have 6 aggression dice, 3 cunning dice and 1 expertise dice.

He deals damage 5 (the number next to the St value), ha has soak 5 (the number next to the To value) and has defense 2 (the number next to the Ag value).

What Yepesnopes said.

Grashrukk. The number in parens next to Strength is Damage bonus, the number in parens next to toughness is Soak, and the number in parens next to Agility is Defense.

So, attacks against Grashrukk gain 2 black dice (for the 2 Defense), and damage is reduced by 11, 6 for toughness and 5 for soak … (unless there are weapons or spells being used that ignore/reduce soak, of course)

Oops above, I said number beside Toughness was used as defense, it is actually soak, it is the number beside Agility used for defense.

Thanks guys !! I don't want to nitpick the point, but this is such a MAJOR CORE element of the game that I want to make certain I have it right,… "Defence" is the number in the () next to Agility. I think that the only confusion I have left is what this number actually means in terms of what dice are used. I could have sworn that I read that the number next to agility = the number of purple challenge dice added to the pool, but as I read the response here, it only means that there are Black Misfortune added to the pool. If the number next to agility = black dice where do you get the number of Challenge dice added ??

Is it "assumed" that ALL melee attacks are an "easy" challenge and only 1 challenge dice is added, or do you use the opposed check table?

Sorry to belabor the issue. I just really want to be absolutely positive as I move forward,…

Thanks again,…

wait wait wait,.. I got it,.. unless you can deal a whopping 15 or so damage to Gnashrukk,…… RUN AWAY !!! :)

flyndad said:

wait wait wait,.. I got it,.. unless you can deal a whopping 15 or so damage to Gnashrukk,…… RUN AWAY !!! :)

Shouldn't be too hard for a Slayer! Think a standard, just-successful melee strike from the pre-built one with the adventure would hit for 12, would be even more with Troll Feller Strike or Reckless Cleave. TFS, with a good enough roll (3 successes, 3 boons), could hit for 19, and ignore that 5 in soak, leaving only two wounds left. Add a Sigmar's Comet, and it is could very possibly one-shot him, you only need a critical wound severity of 2 or more.

Unless I got my numbers wrong.

Keep in mind that any attack that hits, does a minimum of 1 wound. So, all is not necessarily lost (although it might be tough). Add in that there are several actions and weapons that can ignore some or all soak, and it becomes a little easier.

It is very unlikely that you'd be able to 1-shot him. As a GM, I am aware of the player cards and specifically will keep Dodge/Block/Parry available to defend against cards like TFS. Any combat-oriented PC, with some decent attack actions and a high strength and a 2-handed weapon should be able to do decent damage to him, though.

By the way, as a GM, Grashrukk is a special named NPC. As such, he doesn't convert criticals into wounds like lesser NPCs. He takes criticals just like the PCs. gui%C3%B1o.gif

dvang said:

By the way, as a GM, Grashrukk is a special named NPC. As such, he doesn't convert criticals into wounds like lesser NPCs. He takes criticals just like the PCs. gui%C3%B1o.gif

If I am not wrong, raw rules say that only henchmen convert criticals into wounds, normal NPCs don't do it.

In addition, there are no action cards that ignore "all soak" as in "armor and toughness" unless you refere to spells that do not target TO but another stat like Willpower.
The "ignore soak" trait was cleared by a ticket and it means "ignore all armor soak" toughness is never ignored unless it´s clearly stated or circumvented.

Nishra said:

In addition, there are no action cards that ignore "all soak" as in "armor and toughness" unless you refere to spells that do not target TO but another stat like Willpower.
The "ignore soak" trait was cleared by a ticket and it means "ignore all armor soak" toughness is never ignored unless it´s clearly stated or circumvented.

Veering wildly off topic here (sorry OP) but "All soak" is a defined game term meaning soak coming from all armour, shields, spells, blessing and-any-thing-else-that-adds-soak-that-I-might-have-forgotten. What ticket are you referring to that changes that definition to "Armour Soak", again a defined game term meaning soak that comes from armour and only amour, not shields, spells, blessing and any-thing-else-that-adds-soak-that-I-might-have-forgotten?

I do agree with your statement that Toughness is its own value and not circumvented by anything that ignores soak/armour soak.

I suppose I wasn't clear. I was indeed referring to "Armor soak" when I wrote about weapons and actions ignoring soak. Ignoring Toughness is a separate "ability".