So I originally posted this in the proofreading changes sub-forum.
But then I realized it is more wide-spread than just the armory.
Pt 1 Armory Corrections
Correction: Weights
My group upon completing our first few missions discovered something that has not been mentioned before that I have seen. below are just a few examples (forum will not allow posting of a table so I saved am only posting a sample.)
Frag Missile 0.5kg before 4kg after
Krak Missile 0.5kg before 4kg after
Minefield Round 1kg before 2kg after Increase damage/effect
Photon Flash Round 1kg before 1.5kg after Increase damage/effect
For a point of comparison. The Krak missile which is roughly analogous to the FGM-77 Dragon anti-tank missile (as well as many others,) has a range that is similar than the Dragon. But the dragon masses in higher at 10.9-12.2 kg (Variant depending.)
Mortar rounds and Frag missiles need an increased damage or effect bonus as there is little reason to use them vs other weapons (damage too close to hand grenades.) Even grenade launcher grenades are more effective than hand grenades in the real world.
Just my groups thoughts on the matter.
Pappystein
PS under the current mass for missiles I have a player running around with 16 missiles in his and his Comrade/Squadmate packs. In his words "I can carry 20 lbs of missiles by myself!"